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I've spent the entire afternoon trying to get landmines to explode when an enemy patrol walks on them. Yes I know the regular mines are only for vehicles-but why is there a APmine in the editor if it won't work?

I've set it up like it says in all the tips-even used the floating mine thing-named it-set triggers-it NEVER goes off!

Is there NO way to make it work with the editor-without typing 2 pages of script? Oh yeah, then theres the "script snippet" things-you download them and it's always a bunch of files with NO instructions on what to do to make them work!

Then you download a "great tutorial" and its filled with helpful hints like "The trigger makes things trigger-why dont you play with that" or Synchrozize times things-try it."

So failing to get the mines to work-I loaded up some satchel charges in an ammo box-but when I take them and crawl to the enemy vehicle-the action box doesnt give me the option to plant them!! Why??

Do I sound frustrated?? I think I'll go buy "Swat3!"

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Do you want cheese with that whine?

Seriously,

Paste this into a file named blowpath.sqs

; ///////from here:

;By Arkadeyevich

;

;Based on blowup script by MP - markpalmer@hotmail.com

;[objectname,#explotions,delay,"ammotype",distance,spread] exec "blowpath.sqs"

;

;example [gamelogic1,10,0.01,"Heat120",20,2] exec "blowpath.sqs"

;

;will make a path of 10 explosions starting at gamelogic1

;with 0.01 seconds and max 20 meters between each, in the direction of gamelogic1 with

;a spread of max 2 meters

_Unit = _this select 0

_excount = _this select 1

_delay = _this select 2

_AmmoType = _this select 3

_length = _this select 4

_with = _this select 5

_Explosion = GetPos _Unit

_Udir = getdir _Unit

_cx = _Explosion select 0

_cy = _Explosion select 1

_cz = _Explosion select 2

_i = 0

#exstart

_randomLength = random _length

_rtmp = (random 1 - 0.5) *2

_randomWith = _with*_rtmp

_cx = _cx + (_randomLength*sin _Udir)

_cy = _cy + (_randomLength*cos _Udir)

_cx2 = _cx + (_randomWith*sin (_Udir+90))

_cy2 = _cy + (_randomWith*cos (_Udir+90))

_tempObj = _AmmoType camCreate[_cx2, _cy2]

~_delay

_i = _i+1

? _i < _excount : goto "exstart"

#end

~0.01

_tempobj = objNull

exit

; //////to here.

This is how to use it:

[object,number of explosion,delay between each,"ammotype",distance between each,spread] exec "blowpath.sqs"

put [g1,10,0.1,"shell120",20,10] exec "blowpath.sqs"

into the activation field of a trigger.

Put the gamelogic g1 where you want the explosion to start in the direction you want it to go.

Use

[g1,1,0,"shell120",0,0] exec "blowpath.sqs"

to make a single explosion at g1.

Example mission here:

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I think this is what you did wrong when U couldnt plant satchels:

Instead of

this addmagazinecargo ["Pipebomb",5]

you did this

this addweaponcargo ["Pipebomb",5]

When I want AP mines I just make them with triggers.

Just make the trigger 1x1 and activated once by anyone. In the name field U have to have a name. In the on activation field you type:

Boom="HEAT105" camcreate [getpos TriggerName select 0, getpos TriggerName select 1]

HEAT105 will create a sabot105 wich wount take out too many guys at once. I tried with camcreating grenades but it took out the whole group so that looked pretty stupid. Sabot is good since the blast radious isnt that big, U only take out several guys if they are unusually close.

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Thank you both for the helpful comebacks. If someone would write "A guide to the OPF MISSION EDITOR for dummies," and write it so it would be really helpful-I think they'd make a lotta $$$$$!

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There is a tutorial in the OFP readme. I think it was good to start with.

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such guide exist and is free

I just mind why we would have to pay for a guide that come along with a game... u already paid the game and the prog.... with the game u got the manual, then u must have the manual of all prog inside the CD u paid.

But i was really amaze by the job done.... maybe the best and the most complete guide actually existing:

Blackthorn and all the team guys scripter/translator and so on i m very proud that u play/code for OPF.... OPF community must aggree on your job

*no i m not a friend of theese guys, and no i dont expect my future scripts to be published inside and yes i only express my feeling for this 300page work, and yes i aggree that Gameshit is a bad choice for deliver your job*

See ya smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Do I sound frustrated?? I think I'll go buy "Swat3!" <span id='postcolor'>

What's wrong with Swat3? SWAT3 RULES!!! YA HEAR ME?!!!! tounge.gif

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