konrad1 10 Posted December 11, 2010 So I hope i can let this thread and will get much responses. So in this thread i will ask all question about scripting and other stuff instead of making always new threads. Konrad J SO first question is HOW TO MAKE RANDOM ARTY FIRE ( e.g. like tigger and come explosions should appear in area then stop.) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted December 11, 2010 Perhaps you should try the search function first? This has been asked so many times and answered in so many variants... Share this post Link to post Share on other sites
konrad1 10 Posted December 12, 2010 i know i did but every thing i tired not worked =/ really so i need a very good explenation Share this post Link to post Share on other sites
Eagle7421 10 Posted December 12, 2010 Konrad, In the beginning of a mission I made I did this. The way I did it I made a bunch of invisible markers named explosiion 1 2 3 and so on. Then I put this in the init line of a trigger I think (I can't look at the mission anymore because ace updated) bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion1""; bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion2""; bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion3""; bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion4""; Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 13, 2010 I just set up a fire mission and use a very large dispersion. Less fuss with markers and far less scripting ( to use ). Share this post Link to post Share on other sites
konrad1 10 Posted December 15, 2010 THX but how to set up fire mission ? Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 15, 2010 I posted a quick and dirty script wrapper to do just that some time ago. Since then have built an entire package for artillery. But for your case the old script would do fine, should be able to locate via searching this forum. Share this post Link to post Share on other sites