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konrad1

Konrads questions

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So I hope i can let this thread and will get much responses.

So in this thread i will ask all question about scripting and other stuff instead of making always new threads.

Konrad J

SO first question is HOW TO MAKE RANDOM ARTY FIRE ( e.g. like tigger and come explosions should appear in area then stop.)

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Perhaps you should try the search function first? This has been asked so many times and answered in so many variants...

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i know i did but every thing i tired not worked =/ really so i need a very good explenation

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Konrad,

In the beginning of a mission I made I did this. The way I did it I made a bunch of invisible markers named explosiion 1 2 3 and so on. Then I put this in the init line of a trigger I think (I can't look at the mission anymore because ace updated)

bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion1""; bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion2""; bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion3""; bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""explosion4"";

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I just set up a fire mission and use a very large dispersion. Less fuss with markers and far less scripting ( to use ).

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I posted a quick and dirty script wrapper to do just that some time ago. Since then have built an entire package for artillery. But for your case the old script would do fine, should be able to locate via searching this forum.

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