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noubernou

Gunner and Cargo Proxies broken, unable to see myself on static weapon!

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I been tweaking the BIS ArmA1 M119 to hell and back and in the process I totally broke the proxies for the gunner and cargo, now when I am in the gun, or I see AI on the gun... I don't see them.. :(

I have the proxies in there, I think it might have to do with the numeric extensions at the end? They were originally .01 and .02 and now they are .001 and .002 but I see them as that in other LODs...

Very confused, any help? If anyone wants the model I can throw it up.

Edited by NouberNou

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.. They were originally .01 and .02 and now they are .001 and .002

I've seen that before and I doubt thats the problem.

You didnt really explain enough. If youre using the ArmA1 model, then what config are you using in ArmA2?

OA?

Its very easy to delete a whole proxy or 2 from each LOD, and add new replacements. They dont have to be positioned perfect, just anywhere so you can see if soldiers become visible.

If you added a standard gunner and 2 cargo proxies from the O2 menu and its still doesnt work, its more likely a Config issue.

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Gnat;1809587']I've seen that before and I doubt thats the problem.

You didnt really explain enough. If youre using the ArmA1 model' date=' then what config are you using in ArmA2?

OA?

Its very easy to delete a whole proxy or 2 from each LOD, and add new replacements. They dont have to be positioned perfect, just anywhere so you can see if soldiers become visible.

If you added a standard gunner and 2 cargo proxies from the O2 menu and its still doesnt work, its more likely a Config issue.[/quote']

I haven't tried re-adding them... They were working, then I copied the main reso lod to the gunner and cargo view lods and thats when it all went to crap.

I am using the standard static weapon vehicle config, and the model config was taken from the A1 model cfg and then tweaked with the additional selections and animations.

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Gnat;1809591']You havent got other proxies hidden have you?

Un-Hide everything on every LOD to check.

I'll double check again, but ive been trying to make sure i delete everything if i am copying into an existing lod of the same detail (i did have double selections at one point, but deleting those didnt help).

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This is what I am getting in my RPT (amongst a million other error messages for the model... :p)

x\ace\addons\sys_arty_m119\ace_arty_m119.p3d:VIEW_CARGO: Bad proxy object definition proxy:\ca\temp\proxies\m119\gunner.001
x\ace\addons\sys_arty_m119\ace_arty_m119.p3d:VIEW_CARGO: Bad proxy object definition proxy:\ca\temp\proxies\m119\cargo.002
x\ace\addons\sys_arty_m119\ace_arty_m119.p3d:VIEW_CARGO: Bad proxy object definition proxy:\ca\temp\proxies\m119\cargo.001

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Gnat;1812919']..... so I wasted my time helping here?

Sorry Gnat, I had been meaning to reply. I just had to re-add the proxies. I was confused though and thought they were actual models, so I never could figure it out in the first place. :p I just went with what O2 suggested and was like "might as well try it" and sure enough it worked. :)

Luckily I decided to remove the cargo position for what I am doing with the M119 now (loading the gun is/can be done by people outside of the gun) so I only had to replace the gunner proxy on all the LODs... :p

Thank you for your help! :)

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