Jump to content
Sign in to follow this  
MichaelCO

Pre-destroyed buildings

Recommended Posts

Is there a way for a building to be destroyed form the start if a mission? Or in other words, can I destroy a building in the editor?

Share this post


Link to post
Share on other sites

Destroy it using the map ID number and setDamage. Search the forums, there's been tons of threads about it. :)

Share this post


Link to post
Share on other sites

Is there a way to destroy a specific part? Also how would I format that?

Thank you, sorry for asking the same question again.

Edited by MichaelCO

Share this post


Link to post
Share on other sites

Can't really destroy part of a building if it doesn't have a separate ID, like this building had an awning left standing while the main building was destroyed:

95729755.jpg

16085692.jpg

Share this post


Link to post
Share on other sites

This will work perfectly.

Thank you so much for the descriptive pictures, help and time. I really appreciate it.

Share this post


Link to post
Share on other sites

Wow PMC Pictures, how did you get that [Non-relevant question]

EDIT 1:

Oh wait is that XM8 from ArmA 2 -.-

and the PMC is BAF -.-

Share this post


Link to post
Share on other sites

You can't use setHit, and can't use eg. setdamage 0.6?

Thank you Kylania, that has helped me understand the bloody awful mess it is to identify a building.

Edited by SCAJolly

Share this post


Link to post
Share on other sites

You can also create a trigger, group it to the object and have this in its on act field:

{_x hideObject true} forEach thislist;

or

{_x setDamage 1} forEach thislist;

When did hideObject get reactivated for buildings? Was a time when I couldn't get this to work...

Share this post


Link to post
Share on other sites
Oh wait is that XM8 from ArmA 2 -.-

and the PMC is BAF -.-

Yeah, just me pretending that PMC was actually out on the date it said when I'd preordered instead of having to spend my 5 day holiday weekend waiting for silly ARMEX to be fixed and not playing the PMC campaign. :j:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×