Jump to content
Sign in to follow this  
Mickd

Mickds Random COOP Missions

Recommended Posts

Hi all,

I have been working on some missions for a little while now. Im enjoying making them so I will continue making them until I get bored. I am trying to make missions that are fairly focused and are not 2 men take on the world type missions.

I will also update other Charlie Foxtroxt PvP missions as some of these are really fun and deserve a wider audience.

Just a note these are made exclusively for players and SP/Player controlled AI is not by design. Im only learning to make missions so I would appreciate it that you bear that in mind when offering suggestions/feedback.

I will attempt to test the missions with the Charlie Foxtroxt guys for a few versions before I release them. We might even have organised COOP nights but for now they are largely informal and ad hoc.

C010 Operation Bomberman

I've created a small scale simple mission which is for a small number of people called Operation Bomberman. The premise is that a small special forces detachment of 8 men is deployed to lase targets for a bombing mission on a priority target. The mission is briefing led and its not a case of just showing up and blowing something up. The aim is to have to plan the mission from start to finish. There is distinctive roles that need to be filled.

Situation

A number of high ranking officials of the enemy are meeting in an as yet unidentified building in the town of Gamsar. Intel reports that the targets drive in a convoy of distinctive vehicles. This is a densely populated area with civilians in close proximity. At present we are loosing the hearts and minds war so indiscriminate bombing cannot be tolerated. This must be a surgical strike. The aim is too make the enemy think that a rival faction is attempting to seize control by decapitating its leadership.

Primary Mission

- Clear necessary AA threat for fast air

- Identify the target building

- Destroy target personnel with a LGB.

- Extract the area and RTB

Roles

- Special Ops team x8

- MH60 Pilot

- AV8 Pilot

Equipment (off the top of my head & not fully accurate)

G36C x 6

G36K x 6

G36 SD x 6

Satchels x 6

SMAAW x 1

HEAP Rnds x 6

HEAT Rnds x 6

Laser Designator x 1

Battery x 1

Links

Links to come

Videos

Mission 16/11/10

(courtesy of Alan)

(courtesy of Alan)

Mission 20/11/10

(courtesy of Alan)

(courtesy of Alan)

Changelog

v0.1 (complete)

- Overall mission framework complete & tested

v0.11 (complete)

- added Ambient Civilians Module

- added Ambient Civilian Vehicles Module

- added a number of pre-placed infantry & mech patrols

- adjusted player count to 2 pilots and 8 infantry

performance with 8-10 people server was running from 8-20 FPS. When the harrier was flying noticeable FPS drop. FPS rebound when Harrier landed. Didn't note any difference with MH6 but I wasn't looking to be fair.

v0.12 (complete)

- add proper mission briefing & objectives

- adjust chopper loadout for player count, too many for MH6.

- add more patrols and/or protection for AA vehicles

- reduced Ambient Civ & Vehicle radius to 800m from 2000m

- added IEDs along route

v0.13 (wip)

- added check to fire mission objective triggers

- fixed missing G36 ammo

- Added SAW to crate

performance with 9 people server was running from 20 FPS. It seems reducing the civ radius made cured this aspect.

Co16: Shock & Awe (cheesy I know)

This will a be a mission which 3 four man patrols must guide in laser munitions as directed by their orders. Each patrol will operate independently of one another with a number of tasks for each patrol. These tasks will range from buildings, emplaced positions & other infrastructure.

Situation

The War in Chernarus will begin shortly. The US Government has ordered a first strike to decapitate the Chernarusian leadership and remove its Command & Control (C2) Network. While the country is on a war footing, most normal people are going about their normal business, however the enemy will be vigilant for such operations so care must be taken.

The areas is covered in dispersed Armoured AA vehicles (256M Tunguska) and shoulder fired AA weapons platforms. It will be necessary for our tank busting helicopter to clear a path for the Transport Chopper and Bomber to make their insertions.

Once the a path has been cleared the troops can be inserted with an escort. They will need to search out and lase the targets for the bombers. Close Air Support (CAS) will be provided by the Apache.

Primary Mission

- Insert 3 four man patrols to their respective AOs

- Identify the target buildings (12 in total) per intel given.

- Destroy targets with LGB.

- Extract the area and RTB

Roles

- Special Ops team x 12 (3 teams of four)

- Chinook Pilot

- Apache Gunship Pilot

- Apache Gunship Gunner

- AV8 Pilot

Equipment

- 5 M16A2

- 5 M4

- 5 M4 SD

- 5 SAWs

- 5 SMAWs

- 12 HEAP

- 12 HEAT

- 30 Frag Grenades

- 10 Satchel Charges

- 3 Laser Designators

- 3 Batteries.

- 3 GPS

- Chinook Transport Chopper

- AV8 Harrier

- Apache Gunship

- Standard FARP

- Hummer Ambulance

Links

Link to come

Videos

None to date

Changelog

v0.1 (complete)

- Overall mission framework to be completed & tested

server FPS was solid 46 with 8 people though there was no AI or anything, it was purely to test the mission framework & mission triggers.

v0.11 (wip)

- adjusted mission profile in terms of adding an Apache Gunship to take out AA

- began adding AI patrols

- replaced mistake Repair truck with ammo truck

- removed music

- add some extra weapons & ammo in crate

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×