tupolov 520 Posted November 22, 2010 (edited) Wondering if anyone can help here. I've included the OA Takistan clutter p3d models in my terrain simply by referencing their namespace (i.e. ca\plants_E\Clutter\c_GrassDryLong_EP1.p3d) in my clutter config. When I use BinPBO to binarize the map I get the following issue: Warning: Embedded material ca\plants_e\clutter\data\c_grass_bunch_01.rvmat differs - repack data source used: ca\plants_e\clutter\c_grassdrylong_ep1.p3d source ignored: ca\plants_e\clutter\c_grassgreen_ep1.p3d hint: ca\plants_e\clutter\c_grassdrylong_ep1.p3d is older I have this issue on the following rvmat files: ca\plants_e\clutter\data\c_grass_bunch_01.rvmat ca\plants_e\clutter\data\c_grass_desert.rvmat ca\plants_e\clutter\data\c_plants.rvmat EDIT: Fixed this issue above by simply removing those p3d files and using clutter from Arma 2 that did not feature these rvmats. The result is that only 1 of my clutter definitions displays in game. For example: class QMMountainsClutter { probability[] = {0.1,0.05,0.01,0.01,0.01}; names[] = {"QM_BrushHard","QM_BrushSoft","QM_PlantsWhite","QM_WeedThistle","QM_PlantsViolet"}; }; works where as: class QMDesertClutter { probability[] = {0.06,0.05,0.005,0.005}; names[] = {"QM_BrushSoft","QM_BrushHard","QM_PlantsWhite","QM_WeedThistle"}; }; doesn't work. EDIT: This issue above was not related to the config file. I was using rvmats from takistan and they were pointing at textures that I had renamed. By editing the rvmats to point at my new textures, the clutter appeared. Clutter is applied on a filter based on the texture/rvmat file name for example tk_skala_*. So, kind fixed for now! Thanks, Tup Edited November 23, 2010 by Tupolov Share this post Link to post Share on other sites