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miles teg

Bulldozer soldier animation problem

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After reinstalling bulldozer and porting over my de-PBO'ed Bin, Core, and Language Core folders from my main ArmA2 folder (making backups of those folders in my "P" directory), I finally got bulldozer to work perfectly on vehicles. The problem is with soldier models. When they load up the arms and other parts of their bodies are all deformed even though the textures all load fine. I have the bulldozer viewer filepath setup correctly, but have no clue why I'm getting deformed soldier models.

Does anyone have any ideas what files it is that controls this so I can hunt them down and add them in?

I've gotten it working before on an older computer so I'm not a noob at this, and have been working with addons since the beginning of OFP. But for the life of me I can't figure out why it's doing this.

Any help would be greatly appreciated as it's caused a halt to work on my mod (The Lost Brothers Mod).

Also yes I've already searched on the forums and on Google and couldn't find info on this problem but I could be using the wrong key words for the search.

Thanks,

Chris G.

aka-Miles Teg<GD>

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Try turning 'Disable Model Config' to 'On' in the buldozer menu under View>Viewers>Buldozer or left-click the buldozer menu shortcut button on the toolbar. Turn it 'Off' when viewing things like buildings with your user defined anims.

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That worked perfectly! Thank you SOOO much buddy! Much appreciated!

Chris G.

aka-Miles Teg<GD>

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