Jump to content
Sign in to follow this  
evans d [16aa]

Camera Scope View

Recommended Posts

Hello all!

I'm making an intro and I have everything set out, I just want to make the camera go to the "zoomed in" mode on a sniper.

So, to make it (hopefully) clearer; The camera has to be first person as the unit looks down the scope of his sniper so you can see the aiming reticule.

If it affects it, the unit is a sniper from the BAF DLC, "Sniper AS50 (TWS)".

Thanks all, and I look forward to a hasty reply! :)

Share this post


Link to post
Share on other sites

Thank you very much, no for a bonus question; how would I make zoom in and out (in scope mode) and move it about as if he was tracking targets?

Share this post


Link to post
Share on other sites

You, my very dear friend, are a truly awesome guy.

Thanks!

---------- Post added at 12:06 AM ---------- Previous post was Yesterday at 10:10 PM ----------

Nope, struggled with it but I couldn't get it to switch to first person "scope" mode unless it actually ended the scene which kind of defeats the object of having a camera intro.

I'm going to keep struggling with it but if someone can help me out then I'd appreciate it.

Here's my code:

titlecut ["",BLACK IN",5]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal","back"]


#observation
;=== 18:44:14
_camera camPrepareTarget [88398.89,-48778.31,-169.77]
_camera camPreparePos [5295.02,6718.12,1.28]
_camera camPrepareFOV 0.700
_camera camCommitPrepared 0
@camCommitted _camera



;=== 18:42:13
_camera camPrepareTarget [69236.15,-70133.16,-3349.08]
_camera camPreparePos [5267.92,6663.28,0.20]
_camera camPrepareFOV 0.241
_camera camCommitPrepared 15
@camCommitted _camera

~2

goto "target_tracking"

#target_tracking

>>code to be written<<

player cameraeffect ["terminate","back"]
camdestroy _camera
end1 = true;
exit;

EDIT:

Really? No one? I can't get a thing out of this.

C'mon people, come to my aid! Please!

Edited by Bashkire

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×