shezan74 11 Posted November 13, 2010 I'm facing a new problem :) I'm about to release Fallujah 1.0 and i've reworked the Fallujah_hou addon, that contains houses and more. In the first release the required addon was "fallujah_hou", now i'm planning to change the requirements to "fallujah_hou2" to be sure everyone will have the updated version. The only thing i must do is to change the config class name in the first row of the fallujah_hou2 pbo config file and in the required addons on the main map config? i'm planning to keep all path unchanged, of course. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 14, 2010 Can't you just change the REQUIREDADDONS line (under class CfgPatches)? Your Fallujah 1.0 terrain wont load unless fallujah_hou addon (CfgPatches) class is present? Share this post Link to post Share on other sites
shezan74 11 Posted November 14, 2010 Yes, but what i must change in the fallujah_hou? only the class name in the config? Anyway i will probably release a single package with both island and houses files. I've saw there was more than 2.500 downloads of the island, and some houndred less of the house package... and this is strange :) Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 15, 2010 and some houndred less of the house package...and this is strange :) LOL ... a few people with problems? Yes, just Change your CFGPatchs class, no need to change each actual house class name etc Then your world requiredaddons can reference that new class. ..... as I understand it. Share this post Link to post Share on other sites