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Thats_Life 2.0

Sidechat doesn't show speakername!

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Heey,

I can't figure this out. I've this code:

Charlie sideChat "Thanks for the ride!";

Now I make a unit and call it Charlie.

Put that code in a waypoint, SQF or trigger.

Now the text will popup, but the name Charlie isn't present..

It's just 1 (or 2): Thanks for the ride!

What I'm doing wrong? :confused:

Edited by Thats_Life 2.0

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"Charlie" isn't his actual in game identity, but rather his reference name in the game engine. I think you need to look into the "identity" commands to change his name on sidechats and such.

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In the init line of your unit, just put this:

this setGroupId["Warhammer"];

Change Warhammer to whatever call sign you want.

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Works, thanks dude.

Only now you have:

charlie 1: Thanks for the ride

I think because he is the leader from the group...

Is the 1 removeble? Only if it is simple... ;) (I still have a lot work to do :rolleyes:)

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Nope, they are communicating by radio, and follow comms procedures :D

If Charlie is talking face to face with another, I know that using the FSM conversation system will dynamically go from radio to direct. IF its face to face. Also you could simulate the result you want by foregoing the chat commands and using resources defined in Description.ext to make custom text, and display with one of the title commands. A lot more work, but effective.

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