Robster 11 Posted October 30, 2010 (edited) Hello fellows! First of all I wish to thank to Bushlurker and Shezan74 cause their valuable past help to other members of this community have truly been helpful to me... Yet I have binarize a couple of realistic maps (West Kunar valley and Easter Island) using SRTM DEM and a sort of "Photoshoped" like sat images... For Easter Island I actually set ils position and would like to place the airport stuff... but I do not know how to do this... I am begining with objects placement and I don't know which file or object I have to manage to see the airport departures in my map, in other words, I would like to know how to build the airport in Visitor 3... Hope not to be so noob... I know how to put trees and rocks but it seems to be easier than put an airport runway... http://img139.imageshack.us/img139/3933/airport.png Please refrain from posting images over 100 kb. Above is > 1.5MB! Edited November 3, 2010 by W0lle Share this post Link to post Share on other sites
commander1985 10 Posted October 30, 2010 (edited) If you are looking for the Tarmac stuff (Runways; Taxiways etc. ) you can find them all under \Roads2\ Its mostly up to you how you want to build it. I think there is no special advice needed there. Just load that stuff and play abit around with it. If you want to make that AI landing stuff and Map markings you can grap a nice tutorial here: http://www.armedassault.info/index.php?setlang=en&game=0&cat=articles&class=tutorials&id=37 Look into it. And if you still have Questions feel free to ask. Hope this helps :) Edited October 30, 2010 by Commander1985 Share this post Link to post Share on other sites
bushlurker 46 Posted October 30, 2010 Commanders completely correct - the runways are just objects - lay them out as you like... maybe look at a couple of other islands for ideas - build your runway, then follow Marksmans tutorial for setting it up for ILS autolanding, etc... I explained that tutorial in even greater depth a while back for someone who was struggling with it... you can find that post HERE - maybe worth a look when you get to the ILS stage... B Share this post Link to post Share on other sites
Robster 11 Posted October 31, 2010 Allright! I just set a basic airport runway and it looks "bumpy"... the runway is subject to height variation and I need it to be as smooth as plain... am I right? So, how do I get this straight runway to be plain? Any help pleeease!!! Share this post Link to post Share on other sites
bushlurker 46 Posted October 31, 2010 (edited) Lay roads side by side all over the area and smooth them to a constant height with the smooth roads script... ... delete the roads afterwards, of course ;)... I think the "invisible road" parts are wider than standard roads... I've just used ordinary "A" road strips this way quite a lot to flatten small areas to a specific height... B Edited October 31, 2010 by Bushlurker Share this post Link to post Share on other sites
Robster 11 Posted October 31, 2010 (edited) I just used that and Vis3 says that: "This script requires that you select at least a road before you run it. Please select a road and then rerun the script." I just laid down the runway as Commander said, I took it from "Roads2" folder... I selected every part of the runway holding CTRL key pressed and went for the script ... what do I have to do? or what am I doing wrong? Cheers! EDIT: I got you!!! I understand that I have to enclose the whole area with a road and that will do the trick... hope my understanding is right ... recordemos que soy chileno :) Edited October 31, 2010 by Robster Share this post Link to post Share on other sites
bushlurker 46 Posted November 1, 2010 Yup... Lay roads side by side all over the area, so your whole runway is covered with them - then - one road at a time - use the smooth roads script - set to constant height of XX meters... Or - you could just make one road the right length - lay it over part of the runway - smooth it - move the road sideways a bit - smooth again, etc... it doesn't really matter how you do it really... eventually you'll get a large flat area and the runway pieces will lie properly flat... B Share this post Link to post Share on other sites
Robster 11 Posted November 1, 2010 It does not let me to import roads from "roads2" so I got them from roads folder (CAA1 I guess) but buldozer says some .paa data not found I have a data folder in my "roads2" folder In my roads folder there are only p3ds files and nothing else... ??? I have to decompress the p3ds... ??? why it does not let me to place roads from roads2 folder? ??? Share this post Link to post Share on other sites
bushlurker 46 Posted November 1, 2010 For roads, you need to load up the road tool in Visitor with all the road parts This is all part of the initial required setup... your best bet is to read Aliexx's Roads Tutorial on Visitor roads installing - you can get that HERE the models in the Roads2 folder are special .p3ds for Visitor which are installed along with Visitor 3 - you add the textures only from the Arma 2 roads 2.pbo... it's all explained in the tutorial... the smooth roads script will only work with road parts that have been laid with the road tool... B Share this post Link to post Share on other sites
oldbear 390 Posted November 1, 2010 I will suggest a last trick : Laid 2x2 layers of roads made with "road_invisible" parts just where your runway is set. Make the 1st layer just as Bushlurker has said for the roads just before, copy the 2 roads and then paste it upon the 1st layer with a slight mave forward so the gaps at road start is masked. The 1st layer will have 2 effects : - It will erase all clutter on the runway surface, - The jolts seen even with a smoothed surface will diminished The "clutter effect" of this first layer is a bit insufficient, clutters are still showing at "road_invisible" parts junction. The effect of the 2nd layer of "road_invisible", when slightly moving it, is to erase also the clutters left. Share this post Link to post Share on other sites
Robster 11 Posted November 1, 2010 oops!! I did override my open p3ds roads files overwriting them as noted here But I got the trick ... tomorrow I will report for further reference... good night Share this post Link to post Share on other sites
Robster 11 Posted November 2, 2010 Did it!!! But invisible roads recipe works this way for me... Share this post Link to post Share on other sites
commander1985 10 Posted November 3, 2010 you could use a cluttercutter. i have mine from a1 :) Or you edit your mask_lco. make a new texture with no clutter on it and put in on the runway. Basically there is more then one way to do it. Share this post Link to post Share on other sites
Robster 11 Posted November 3, 2010 (edited) You are right Comm! In fact I use the mask method with no definition for no clutter and works perfectly... its a little bit of extra effort because every time I need to retouch the mask I have to export map as image with new "no clutter objects" pattern ... At this time I am trying to make my ILS position work out, but... This f***ing airport is facing 118 degrees south and... It can't handle direction between 50-130 degrees and 230-310 neither !!! As a visual proof I attach a pic with ils directing 130 degrees that works from start place as supposed to be... Now what the hell do I do ??? ... moving Earth to gap my map ???? Edited November 3, 2010 by Robster Share this post Link to post Share on other sites
shezan74 11 Posted November 3, 2010 At this time I am trying to make my ILS position work out, but... This f***ing airport is facing 118 degrees south and... It can't handle direction between 50-130 degrees and 230-310 neither !!! Did you tried this or it's what you've read on the old tutorial? Try those data: -0,8829 0,080 0,4695 and let me know. Share this post Link to post Share on other sites
Robster 11 Posted November 3, 2010 Thanks shez... I just wnted to post that I made it work! XD And you are right, those are my coords I was using an older version of the same xls... :P Share this post Link to post Share on other sites