acidic35 0 Posted May 4, 2002 I heard that u can lock vehicles w/ these weapons, but i cant. Some say that to lock vehicles with AT, u need cadet setting. But for the strela, i remember locking a helicopter with it at vet setting long time ago. Stingers, i still cnat get it to lock. wtf. oh yes, in real life, do any of these weapons lock onto vehicles? thanks Share this post Link to post Share on other sites
Tex -USMC- 0 Posted May 4, 2002 What button do you use to lock on to targets? default is the right mouse button. It works fine for me. I dont know about the Strela, but I do know that the Stinger is a heat seeking missile, so theoretically, it can lock onto anything with a large enough thermal signature. I suppose a tanks engine would qualify as that. However, a Stingers warhead is fairly small, so I wouldnt expect it to do anything to a tank. However, against helicopters that dont have flares or an IR dampener, they can be deadly. Share this post Link to post Share on other sites
scout 0 Posted May 4, 2002 AA missiles have IR/Radar sensor that enable them to lock on targets, in other missiles only TV guided have the ability of fire and forget. Share this post Link to post Share on other sites
acidic35 0 Posted May 4, 2002 I use right click. Oh yes, im playing veteran mode. Share this post Link to post Share on other sites
advocatexxx 0 Posted May 4, 2002 I have the same problem. I have mapped out every hotkey that mentions "Target" or "Lock", and no matter which one I press the Stinger/Strela won't lock. BTW I play on Veteran. This is really annoying as any AI player can easily fire the missile and hit the air unit, though I can never do that. Share this post Link to post Share on other sites
Major Fubar 0 Posted May 4, 2002 In veteran you wont get the little white box confirming a lock, you just have to hope that you do have a lock after clicking, and then fire. Share this post Link to post Share on other sites
advocatexxx 0 Posted May 4, 2002 That is retarded. I just placed myself as AA soldier on the Desert Island, and placed a flying Mi24 in front of me with its back towards me. Not only can't I target it, but when I hit Backspace, the option "2" for Target isn't even shown. I tried this about 10 times Retrying the mission. Finally, in one of my tries I was able to hit "2" for Target, but the only option listed was "0" More, and when I pressed that it listed me as the only available target. The thing is as soon as I hit "2" for Target, for a micrsecond I could see Mi24 at 12 o'clock, but it disappeared so fast I was unable to select it. I think this makes AA rockets totally useless as it's obviously impossible to get a lock even on a chopper hovering right in your range. Share this post Link to post Share on other sites
Major Fubar 0 Posted May 4, 2002 No, you shouldn't be doing it through the command menu, you should be putting the crosshairs/scope over the plane, then hitting your "target lock" button, then firing. Share this post Link to post Share on other sites
advocatexxx 0 Posted May 4, 2002 Oh believe me, I spent about 20 minutes doing it both ways. Why can't it give me the triangle if I lock on it ? How the hell do you know if you have a lock or not ? Do you just fire a $38,000 dollar missile without knowing if its targeting system has a lock ? It's stupid if you ask me. Share this post Link to post Share on other sites
jawk2 1 Posted May 4, 2002 hmm and too dont forget that u need to be "near" of the target (seems 500klicks). For me the lock on work perfectly *note i ve assigned lock/zoom&target/reveal in different key (and one alternate in the joystick for purpose).... i ve see some errors in it if i put the default key assignment which is "bind mouse2 "lock"+"+zoom" *i hope the old CS guy ll understand this little piece of alias*. Another bug i ve seen is that was i m in 3rd view and i set free view.... well sometime my head can do a full turn Strange... try it *very funny* Share this post Link to post Share on other sites
Tex -USMC- 0 Posted May 4, 2002 This stuff sounds like a personal problem. Try resetting all yer controls to default, and go from there. Because it works, its just that there is something wrong with you just kidding Share this post Link to post Share on other sites
sn1per 0 Posted May 4, 2002 One thing, you can't lock targets in editor's preview mode... Share this post Link to post Share on other sites
advocatexxx 0 Posted May 4, 2002 You tell me that now ? After spending hours doing it that way ? And why the hell not ? Doens't the editor's preview function work just as a regular game would ? Share this post Link to post Share on other sites
Eza 0 Posted May 4, 2002 Locking with Strela/Stinger does work in mission editor in preview mode... I have done it many times. Share this post Link to post Share on other sites
grayghost 0 Posted May 4, 2002 Will the missile guide if you fire it without a lock (my guess is no...) but it should since the Stinger/Strela are both IR-guided fire and forget missiles. The lock on is only needed for confirmation that the guidance system is tracking (IN RL) if I recall correctly. However, they should be completely capable of picking up a target on their own once fired. I guess I'll have to test and see if I have the same problem too (ie. can't lokc the missile on) ... Share this post Link to post Share on other sites
Black Knight 0 Posted May 4, 2002 I found out that if the target isn't moving it won't lock. Share this post Link to post Share on other sites
Eza 0 Posted May 5, 2002 I have locked a Stinger on to a landed, not moving blackhawk... (that was in version 1.00... ) and that was in mission editor in prewiev mode. Share this post Link to post Share on other sites
Spitfire 0 Posted May 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (grayghost @ May 04 2002,22:39)</td></tr><tr><td id="QUOTE">Will the missile guide if you fire it without a lock (my guess is no...) but it should since the Stinger/Strela are both IR-guided fire and forget missiles. The lock on is only needed for confirmation that the guidance system is tracking (IN RL) if I recall correctly. Â However, they should be completely capable of picking up a target on their own once fired. Â <span id='postcolor'> AFAIK, the Stinger is a totally autonomous missile. The operator has no clue whether the missile has a lock or not. There's no locking tone or any other hint of a lock. When the soldier gets ready to launch the missile, the missile must have the target visible in roughly the center of this optical sensor. The missile has a wide array of IR sensors so it can aquire the lock pretty easily for any target below 11,000 ft. It works pretty much the same as a Sidewinder missile. The whole targeting equipment is in the missile itself, so it's a fire and forget missile. This is how it works in real life, of course. Share this post Link to post Share on other sites
jawk2 1 Posted May 6, 2002 i just made some test tonight and discover one important thing: The AA missile effectively dont lock first.. But i guess i know why: it's mainly due to the "discover/reveal" (révéler en français) option, when u see the plane u know that he is not friendly but OPF decided that u must wait (i got a first lock records at 3minute, but just under me so i cannot).In a test mission it's easy to see that u can lock only when u have reveal the target i left here the basic file of my test *if you want test it just copy/paste it in a file name mission.sqm and put it into a folder named \OperationFlashpoint\Users\?1\missions\?2.Intro (REM for the "?1" put your player name and "?2" choose the filename you want) version=11; class Mission { addOns[]= { "Su25" }; randomSeed=2617859; class Intel { startWeather=0.000000; forecastWeather=0.000000; }; class Groups { items=2; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11040.278320,26.730000,3990.799561}; azimut=275.000000; special="FLY"; id=0; side="EAST"; vehicle="Su25"; leader=1; skill=0.600000; markers[]={}; }; }; class Waypoints { items=1; class Item0 { position[]={9871.182617,26.730000,4012.133301}; type="HOLD"; speed="LIMITED"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9885.779297,26.730000,4011.362061}; azimut=85.000000; id=1; side="WEST"; vehicle="SoldierWAA"; player="PLAYER COMMANDER"; skill=0.600000; markers[]={}; }; class Item1 { position[]={9886.272461,26.730000,4008.308105}; azimut=85.000000; id=2; side="WEST"; vehicle="OfficerW"; leader=1; rank="SERGEANT"; skill=1.000000; markers[]={}; }; }; class Waypoints { items=1; class Item0 { position[]={9886.533203,26.730000,4012.364014}; placement=10.000000; type="HOLD"; combatMode="RED"; combat="COMBAT"; synchronizations[]={}; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=1; class Item0 { position[]={9885.714844,26.730000,4015.042725}; azimut=85.000000; id=3; side="EMPTY"; vehicle="HeavyReammoBoxWest"; leader=1; skill=1.000000; markers[]={}; }; }; }; class Intro { addOns[]={}; randomSeed=7059459; class Intel { }; }; class OutroWin { addOns[]={}; randomSeed=4118531; class Intel { }; }; class OutroLoose { addOns[]={}; randomSeed=5905411; class Intel { }; }; Share this post Link to post Share on other sites