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acidic35

Cannot lock targets with strela/stingers/any at

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I heard that u can lock vehicles w/ these weapons, but i cant. Some say that to lock vehicles with AT, u need cadet setting. But for the strela, i remember locking a helicopter with it at vet setting long time ago. Stingers, i still cnat get it to lock. wtf.

oh yes, in real life, do any of these weapons lock onto vehicles? thanks

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What button do you use to lock on to targets? default is the right mouse button. It works fine for me. I dont know about the Strela, but I do know that the Stinger is a heat seeking missile, so theoretically, it can lock onto anything with a large enough thermal signature. I suppose a tanks engine would qualify as that. However, a Stingers warhead is fairly small, so I wouldnt expect it to do anything to a tank. However, against helicopters that dont have flares or an IR dampener, they can be deadly.

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AA missiles have IR/Radar sensor that enable them to lock on targets, in other missiles only TV guided have the ability of fire and forget.

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I use right click. Oh yes, im playing veteran mode.

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I have the same problem. I have mapped out every hotkey that mentions "Target" or "Lock", and no matter which one I press the Stinger/Strela won't lock. BTW I play on Veteran.

This is really annoying as any AI player can easily fire the missile and hit the air unit, though I can never do that.

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In veteran you wont get the little white box confirming a lock, you just have to hope that you do have a lock after clicking, and then fire.

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That is retarded. I just placed myself as AA soldier on the Desert Island, and placed a flying Mi24 in front of me with its back towards me. Not only can't I target it, but when I hit Backspace, the option "2" for Target isn't even shown.

I tried this about 10 times Retrying the mission. Finally, in one of my tries I was able to hit "2" for Target, but the only option listed was "0" More, and when I pressed that it listed me as the only available target.

The thing is as soon as I hit "2" for Target, for a micrsecond I could see Mi24 at 12 o'clock, but it disappeared so fast I was unable to select it.

I think this makes AA rockets totally useless as it's obviously impossible to get a lock even on a chopper hovering right in your range.

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No, you shouldn't be doing it through the command menu, you should be putting the crosshairs/scope over the plane, then hitting your "target lock" button, then firing.

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Oh believe me, I spent about 20 minutes doing it both ways. Why can't it give me the triangle if I lock on it ? How the hell do you know if you have a lock or not ? Do you just fire a $38,000 dollar missile without knowing if its targeting system has a lock ? It's stupid if you ask me.

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hmm and too dont forget that u need to be "near" of the target (seems 500klicks).

For me the lock on work perfectly *note i ve assigned lock/zoom&target/reveal in different key (and one alternate in the joystick for purpose)....

i ve see some errors in it if i put the default key assignment which is "bind mouse2 "lock"+"+zoom"

*i hope the old CS guy ll understand this little piece of alias*.

Another bug i ve seen is that was i m in 3rd view and i set free view.... well sometime my head can do a full turn wow.gif

Strange... try it *very funny*

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This stuff sounds like a personal problem. Try resetting all yer controls to default, and go from there. Because it works, its just that there is something wrong with you tounge.gif just kidding biggrin.gif

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One thing, you can't lock targets in editor's preview mode...

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You tell me that now ? After spending hours doing it that way ? And why the hell not ? Doens't the editor's preview function work just as a regular game would ?

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Locking with Strela/Stinger does work in mission editor in preview mode... I have done it many times.

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Will the missile guide if you fire it without a lock (my guess is no...) but it should since the Stinger/Strela are both IR-guided fire and forget missiles. The lock on is only needed for confirmation that the guidance system is tracking (IN RL) if I recall correctly. However, they should be completely capable of picking up a target on their own once fired.

I guess I'll have to test and see if I have the same problem too (ie. can't lokc the missile on) ...

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I have locked a Stinger on to a landed, not moving blackhawk... (that was in version 1.00... ) and that was in mission editor in prewiev mode.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (grayghost @ May 04 2002,22:39)</td></tr><tr><td id="QUOTE">Will the missile guide if you fire it without a lock (my guess is no...) but it should since the Stinger/Strela are both IR-guided fire and forget missiles. The lock on is only needed for confirmation that the guidance system is tracking (IN RL) if I recall correctly.  However, they should be completely capable of picking up a target on their own once fired.  <span id='postcolor'>

AFAIK, the Stinger is a totally autonomous missile. The operator has no clue whether the missile has a lock or not. There's no locking tone or any other hint of a lock.

When the soldier gets ready to launch the missile, the missile must have the target visible in roughly the center of this optical sensor. The missile has a wide array of IR sensors so it can aquire the lock pretty easily for any target below 11,000 ft. It works pretty much the same as a Sidewinder missile. The whole targeting equipment is in the missile itself, so it's a fire and forget missile.

This is how it works in real life, of course.

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i just made some test tonight and discover one important thing:

The AA missile effectively dont lock first..

But i guess i know why: it's mainly due to

the "discover/reveal" (révéler en français) option, when u see the plane u know that he is not friendly but OPF decided that u must wait (i got a first lock records at 3minute, but just under me so i cannot).In a test mission it's easy to see that u can lock only when u have reveal the target

i left here the basic file of my test *if you want test it just copy/paste it in a file name mission.sqm and put it into a folder named \OperationFlashpoint\Users\?1\missions\?2.Intro

(REM for the "?1" put your player name and "?2" choose the filename you want)

version=11;

class Mission

{

addOns[]=

{

"Su25"

};

randomSeed=2617859;

class Intel

{

startWeather=0.000000;

forecastWeather=0.000000;

};

class Groups

{

items=2;

class Item0

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={11040.278320,26.730000,3990.799561};

azimut=275.000000;

special="FLY";

id=0;

side="EAST";

vehicle="Su25";

leader=1;

skill=0.600000;

markers[]={};

};

};

class Waypoints

{

items=1;

class Item0

{

position[]={9871.182617,26.730000,4012.133301};

type="HOLD";

speed="LIMITED";

synchronizations[]={};

class Effects

{

};

showWP="NEVER";

};

};

};

class Item1

{

side="WEST";

class Vehicles

{

items=2;

class Item0

{

position[]={9885.779297,26.730000,4011.362061};

azimut=85.000000;

id=1;

side="WEST";

vehicle="SoldierWAA";

player="PLAYER COMMANDER";

skill=0.600000;

markers[]={};

};

class Item1

{

position[]={9886.272461,26.730000,4008.308105};

azimut=85.000000;

id=2;

side="WEST";

vehicle="OfficerW";

leader=1;

rank="SERGEANT";

skill=1.000000;

markers[]={};

};

};

class Waypoints

{

items=1;

class Item0

{

position[]={9886.533203,26.730000,4012.364014};

placement=10.000000;

type="HOLD";

combatMode="RED";

combat="COMBAT";

synchronizations[]={};

class Effects

{

};

showWP="NEVER";

};

};

};

};

class Vehicles

{

items=1;

class Item0

{

position[]={9885.714844,26.730000,4015.042725};

azimut=85.000000;

id=3;

side="EMPTY";

vehicle="HeavyReammoBoxWest";

leader=1;

skill=1.000000;

markers[]={};

};

};

};

class Intro

{

addOns[]={};

randomSeed=7059459;

class Intel

{

};

};

class OutroWin

{

addOns[]={};

randomSeed=4118531;

class Intel

{

};

};

class OutroLoose

{

addOns[]={};

randomSeed=5905411;

class Intel

{

};

};

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