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Craig

animation command prob

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I'm having problems getting animation commands working I've got a list of commands and so far only a small hand full work.

I've tryed both the

Name playMove "":

Name switchMove "";

comands and most of thes animations don't seem to work. is there another list of animations I should you becasue I have seen a load of these working in youtube vidieos and there the animations I can't get working. please help

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I believe it should be like this (untested):

man1 playMove "ANIMATION_NAME";

man1 is the designated name of a soldier and ANIMATION_NAME the code for the animation, obviously.

cheers

Bulldog Six

Edited by Bulldog Six

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yeah thats the comand I've been using along with the switch command it deos say in my list that theres a time delay command (~10) but I don't know how I'm to use it.

have you any idea how to use this command?

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yeah thats the comand I've been using along with the switch command it deos say in my list that theres a time delay command (~10) but I don't know how I'm to use it.

have you any idea how to use this command?

I'm quite new to this but if you select COUNTDOWN and enter a number (in seconds) into the MIN, MID and MAX fields (or maybe just MIN necessary in this case) you can set a delay.

I've used the playMove command so far for AI units. the switchMove command was not necessary since they did what I expected them to do with the playMove command only (as described above). I just place the unit I want to animate into the trigger zone, set the activation to BLUFOR (if using US Units and coalition forces), select either ONCE or REPEATETLY (depending on how you want it, I use repeatedly so it keeps restarting the animation), enter the playMove command with it's variables in the ON ACTIVATION field and that's it.

oh yeah, one more thing: some animations are not performed if the unit is holding a weapon. so I use this command in the INITIALISATION field to remove them in such cases:

removeallweapons this;

if you want them to keep their weapon I believe you gotta search for the command to put the weapon on their back. don't know that one though..

I hope I could help.

Edited by Bulldog Six

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ok dokey thanks for that I didn't know about the weapons bit. I'll try it with out the weapons

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