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Don Jennings

Slow motion

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In the game intro, a Russian soldier gets shot at the beginning at the sand bags. When he falls, he falls in slow motion. How is that done and is it possible to make an entire scripted mission go slow motion for creating movies?

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setacctime x (where x is the timeacceleration)

1 is normal speed, anything below 1 is slowmotion.

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Place a trigger and put it on activated by anybody. In the 'On Activation' field you type: setacctime 0.2 (0.2 gives you the best slowmotion). Now place a player unit within the round bit you see around the trigger. When you press the preview button, you shall have your game in slowmotion (NOTE: press '+' to return to normal speed)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ May 04 2002,00:14)</td></tr><tr><td id="QUOTE">(NOTE: press '+' to return to normal speed)<span id='postcolor'>

Depends on keyboard layout.

The two buttons to the left of Backspace (above Enter (the big button above the right hand Shift LOL)) control simulation speed. The one to the right for increased speed and the one to the left for decreased speed.

Same with chat button.

Some have /, others have -. Both are located to the left of the right hand Shift.

Hint: The laptop in OFP (e.g. when you play MP), click and hold on the edge of it and drag it up so that you can see the keyboard. There you see the layout that OFP uses.

Penetrator

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