digitalcenturion 20 Posted September 27, 2010 Hi again it's me your resident troubled v3 mapper. Aaanyways, I'm having some problems with infinte terrain on my map. If i dont enable infinte terrain i get large "walls" around my map, ie random terrain is some 100m higher then the surrounding terrain. Whats up with that. And if i enable true random terrain, like this class OutsideTerrain { satellite = "\DGC\DGC_TAKIST_N\data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "\DGC\DGC_TAKIST_N\data\sm_redsand_detail_nopx.paa"; texture = "\DGC\DGC_TAKIST_N\data\sm_redsand_detail_co.paa"; }; }; }; it just goes bonkers on me with terrain lines drawn all over and generally very troublesome looking terrain. So now i cant even get my basic crappy stretched P.O.S. terrain working, i get walls around my map (which is suitable in a way coz it makes it feel like a big sandbox which is, in essence, what it is). So any help on the subject matter would be welcome, i read about some other method but couldnt find anything on it, it was called EnableInfiniteTerrainForUtesWorlds or some such? ´Thanks! Share this post Link to post Share on other sites
bushlurker 46 Posted September 27, 2010 (edited) Don't start me on infinite terrain... I get holes in the sea when I turn it on :( Currently I'm just leaving it off - the hell with what the land looks like outside the borders - as long as it's consistently OK within the play area... Just one thing I noticed from above though... Assuming you have a "DGC" namespace on your P:\ drive - with a "DGC_TAKIST_N" project folder inside that (the usual setup, in other words)... Shouldn't the paths above all be like this? satellite = "DGC\DGC_TAKIST_N\data\s_satout_co.paa"; rather than... satellite = "\DGC\DGC_TAKIST_N\data\s_satout_co.paa"; B Edited September 27, 2010 by Bushlurker Share this post Link to post Share on other sites
digitalcenturion 20 Posted September 27, 2010 that didn't do it, but thanks for the tip.. anyone got any idea what the EnableInfiniteTerrainForUtesWorlds thing was, i spotted it in another thread on the subject...? Share this post Link to post Share on other sites