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panda123

delay Destroying building

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To destroy buildings, you write {_x setDammage 1} foreach (nearestObjects [this,[],100]) in a game logic.

Is there a way to delay the destruction ?

I've tried with a trigger, grouping, synchronizing but I had no success.

*** SOLVED ***

Edited by panda123

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a timed trigger should work with

{_x setDammage 1} foreach (nearestObjects [log1,[],100])

awhile you call your logic "log1"

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It's working, thanks

I didn't think about changing this for log1.

thanks

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