muttly 10 Posted September 19, 2010 Hey i got 4 playable units and lose trigger set up Condition = !alive s1 && s2 && s3 && s4; on act = tsk1 setTaskState "Failed"; hint "You died and failed"; [tsk1] call mk_fTaskHint; But getting errors think condition wrong tried !alive s1,s2,s3,s4; but did t work either help please. Share this post Link to post Share on other sites
kylania 546 Posted September 19, 2010 !alive s1 && !alive s2 && !alive s3 && !alive s4 Share this post Link to post Share on other sites
muttly 10 Posted September 19, 2010 I feel stupid now :rolleyes: Cheers mate. Share this post Link to post Share on other sites
Muzzleflash 108 Posted September 19, 2010 If you somehow need many then this is simpler: {!alive _x} count [s1, s2, s3, s4, s5, s6] == 0 Share this post Link to post Share on other sites
sbsmac 0 Posted September 19, 2010 Squint would have told you that ! :) Share this post Link to post Share on other sites
muttly 10 Posted September 19, 2010 Squint would have told you that ! :) Downloading :D Share this post Link to post Share on other sites