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muttly

Task trigger messed up

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Hey i got 4 playable units and lose trigger set up

Condition = !alive s1 && s2 && s3 && s4;

on act = tsk1 setTaskState "Failed"; hint "You died and failed"; [tsk1] call mk_fTaskHint;

But getting errors think condition wrong tried !alive s1,s2,s3,s4; but did t work either help please.

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If you somehow need many then this is simpler:

{!alive _x} count [s1, s2, s3, s4, s5, s6] == 0

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Squint would have told you that ! :)

Downloading :D

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