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pilotbaxter007

Need help with Triggers in Arma 2 Mission

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how would I set up triggers to follow this sequence of objectives (this is my first ever mission, do detailed explanations would be appreciated so I can figure out why this all works):

1. Infiltrate compound (this means i need it to detect when the player is inside the fence of the AB and set a task to DONE, plus give the player around 500 pts.).

2. Eliminate the Officers (I have two ppl i need dead, one russian general and one insurgent commander. I need to have a trigger that doesn't fire until those 2 have met their journey's end.), plus give player around 2000 pts

3. After bad guy 1 & 2 have resigned from their military careers permanently, i need to create an intel object (just a briefcase) which i can place anywhere i choose (in the editor), and set a trigger to check if that has been picked up by the player (this is a "kill the target, retrieve intel and get ur a*s out of there mission. Give player around 1000 pts

4. Now it's time for the get ur a*s out of there part - I need to tell the whole squad to move to a spot, then call for exfil using the comms -radio menu. Give player around 500 pts

5. MISSION COMPLETE!!!

BTW, I added a weapon to a soldier's back (I have ACE 2) using:

this setvariable["ACE_weapononback","M110_TWS_EP1"];

The weapon shows up in the player's gear window, but the button to switch a weapon on back for the one in your hands and vice versa is grayed out. Thus I can't switch my G36-SD for the sniper rifle and vice versa, which i should be able to do.

Thx so much 4 all the help, I'm a total n00b.

PLEASE HELP ME!!!! :)

Edited by pilotbaxter007

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