muttly 10 Posted September 14, 2010 Hi ive tried searching looking about but could nt find any thing. Basically instead of putting my evidence/target ect down before a mission so i know where its goin to be how do i make it spawn in say 1 of 3 locations so adds bit randomness to the mission and i have look about abit. Hope that makes sence:o Share this post Link to post Share on other sites
neokika 61 Posted September 14, 2010 Hi there, You can do the following: Lets say you have a Suitcase and you want it to spawn in random positions. On the suitcase init line you execute a script: nul = this execVM "suitcaseSpawn.sqf"; suitcaseSpawn.sqf if (!isServer) exitWith {}; //Runs on server only private ["_obj", "_pos"]; _obj = _this; _pos = floor (random 2); switch (_pos) do { case 0 : { _obj setPos (getPos POSITION1) }; case 1 : { _obj setPos (getPos POSITION2) }; case 2 : { _obj setPos (getPos POSITION3) }; }; Share this post Link to post Share on other sites
kylania 546 Posted September 14, 2010 Group the objects with markers and when the mission starts it'll appear at one of the marker locations, or it's placed location, randomly. Or do something like in this post where a group of objects will be moved to to any one of a preset group of locations. There's an example mission in that link that shows it at work. Or what Neo said. :) Share this post Link to post Share on other sites
muttly 10 Posted September 14, 2010 Great stuff thanks guys :D Share this post Link to post Share on other sites