TopCover 0 Posted May 2, 2002 Hello people, I am working on the end of a MPcoop mission, where 1 of the possible endings is a dynamic helo extraction. I am using a script for that and the helo shows up fine, triggering a custom radiosound half way, asking for red smoke to mark the LZ... I need somebody to help me with the code on creating the redsmoke effect next to my player group without having any body in the group actually throwing the smoke.. Any suggestions? Thanx ahead, TopCover. Share this post Link to post Share on other sites
IntruderDZ 1 Posted May 2, 2002 Ok heres how to make the smoke Make a trigger and on the OnActivation field put this: smoke0 = "SmokeshellRed" camcreate getpos LZ or player name; You figure out the condition to activate it or u can ask again how to do so. Ok check this out u can do this 2 ways make the smoke appear on ur LZ or player. To make it at ur LZ make an  "H (Invisible Pad)"  named LZ and the smoke will appear at ur Landing zone or u can have the smoke appear in ur soldiers position whatever his name is. Share this post Link to post Share on other sites
TopCover 0 Posted May 2, 2002 thanx, ill try that... TopCover Share this post Link to post Share on other sites