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alleycat

How to create a mission ending for MP that is actually reliable?

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How to create a mission ending for MP that is actually reliable? For example I created a very simple END1 trigger that fires when a vehicle is dead (not alive vehicle). This does work in the editor but not in a MP environment.

Why?

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Simple answer: Multiplayer Framework!

waituntil {!(alive vehicle)};
nul = [objNull, objNull, rENDMISSION, "End1"] call RE;

And don't forget to place the function module to use the Multiplayer Framework. ;)

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Going to try that. Why cant things simply work as advertised like in SP?

I place the above code in the action field of the trigger, right?

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