callihn 10 Posted September 7, 2010 (edited) Trying to figure out why the following script is not working and I can not seem to figure it out, surely someone here is smart enough to spot what is wrong with it, it appears fairly simple: // by Xeno #include "x_setup.sqf" private ["_grp_player","_units_player","_pos_p","_obj_para","_veloc","_dir","_parachute","_units_formation"]; _grp_player = group player; _units_player = units _grp_player; if ((_units_player call XfGetAliveUnits) > 0) then { _units_formation = formationMembers player; if (count _this == 0) then { _pos_p = position player; _pos_p = [_pos_p select 0, _pos_p select 1, 0]; {if (!isPlayer _x && vehicle _x == _x && _x distance _pos_p > 500) then {_x setPos _pos_p}} forEach _units_formation; } else { _pos_p = _this select 0; _veloc = _this select 1; _dir = _this select 2; _parachute = d_own_side call XfGetParachuteSide; { if (!isPlayer _x && vehicle _x == _x && _x distance _pos_p > 500) then { _obj_para = createVehicle [_parachute, [0,0,100], [], 0, "FLY"]; _obj_para setPos _pos_p; _obj_para setDir _dir; _obj_para setVelocity _veloc; _x moveInDriver _obj_para; [_x] spawn { private ["_unit"]; _unit = _this select 0; sleep 0.8321; waitUntil {sleep 0.111;(vehicle _unit == _unit || !alive _unit)}; if (alive _unit) then { if (position _unit select 2 > 1) then { [_unit, 0] call XfSetHeight; }; }; }; }; } forEach _units_formation; }; }; It is called with this: [position player, velocity player, direction player] execVM "x_scripts\x_moveai.sqf Anyone see the problem? Edited September 11, 2010 by callihn Share this post Link to post Share on other sites