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Weedburner

Coop25: (GUE) Liberation of Rasman

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In this Mission you play Takistani Insurgents against Americans.

Players have to fight trough some little Villages,American Checkpoints and Citybases to Rasman Airfield where the Main battle takes place.

This Mission uses the R3F Arty and Logistic Script.This Means you can carry around nearly everything and load/unload/transport it with Vehicles.This also includes fortifications like Sandbags and static heavy Weapons.

Ive made 4 static Weapons with 50 Magazines,and invulnerable and with Marker added.So even the operators of the Gun are killed,you can come back and bring the gun somewhere else.

In this Mission the Mortar is very good useable.The Mortar Operators will have fun ;)

This Pictures here shows the setup of a Firebase and use of Mortar:

1.Walk to the Artillery Firebase in the Hideout,go close the Laptop and select

"Uninstall..."

uninstall.jpg

2.Carry the PC to the Ammotruck standing close by and select "Load into Vehicle".Do the same with the 82mm Mortar.

loadpc.th.jpg

3.Now drive the Ammotruck to the new Fireposition,when arrived Unload the Mortar and the Artillery Computer.Take the Computer in your Hands and select "Deploy..."

deploy.jpg

4.When the Base is deployed the Mortar Operator sits in the Mortar,the Firesolution Calculator gets to the PC and open the Artillery Computer.

Select Mortar Position by clicking on "yourPos".Then Select Target with Mapclick Option.Select Number of Rounds and Warhead.Then you can calculate a solution.Click on Mortar Operators Name down left corner,and transmit the Firesolution to him.Sounds complicated but is easy in Real.

aricalc.jpg

With the Help of the Firesolution-Calculator-Laptop and the easy transportation of Mortar and Laptop,the Players have a real good working

player-controlled Artillery Support.

>>>>>Laptop and Mortar DONT has to be at same Place.A Spotter can take the Computer with him and transmit Firesolutions for spotted Targets to the Mortar! So a real Forward Observer is possible.

But the Enemys have Mortar and Fireobservers too,best you take out the Enemy Mortar Asap.They open fire on you when a Observer spotted you.

Missions:

Fight trough Zavarak,Sagram and Imarat,break trough american Checkpoints,

Destroy US Fuel Storage at the Oilfield,Destroy US Firebase,fight trough Rasman to the Airport,clean Rasman and Airport.

Edit: I also added a nice Ambush Mission.An Amercian Fuel Convoy is on the way from the Pakistan (in my Stories Takistan is neighbourland of Pakistan) to the Fuel Depot at Oilfield.Players have to destroy the Convoy and the Fuel Depot.Since statics can be transported and moved around by Feet,its easy to setup a cool Ambush.

I also adeed 2 Crates with IED´s.You can use them like Satchel Charges but enemy dont notice its a Bomb.You can setup a Movielike Ambush.Local Informers will inform the Team about the Convoy Position

PlayerTeam:

25 Players

2xBTR40 Crew

3x T55 Crew

2x Anti Air Truck (also Stinger Team)

2x Technical (also RPG7 Team)

2xMortar Truck

2xSniper Team

6xAPC I : Riflesquad

6xAPC II: Weaponsquad

Scripts in use:

Nou´s Forward Observer Script (Enemy shoot Mortars on you)

R3F Revive (explains itself)

R3F Arty and Logistic (very cool! Carry Stuff around,transport,Ari Computer)

UPSMON by Krontzky and Monsada (makes the Enemy act believeable!)

Teamspawner by me (Spawns Teams of Enemys with selected Classes)

Simple Guard Patrol by Warthog (for Static Weapons,they search for Enemys)

Shitchat by me (Makes Radiotalks from time to time where playername tags are built in like "Mortar Commander "Playername" open fire on enemy Position!")

Mission was not tested on dedicated Servers till now.I tested in Editor and on local Server,but dedicated everytime is different.Report Errorrs please

Version _CO is combined Ops and Version _OA is Arrowhead-Alone Compatible.Different are Weapons in Weapon Crates,Vodnik/Btr40 Change and USMC and US.Army Enemys together.

Map can be downloaded from Filefront and soon from Armaholic too.

http://www.filefront.com/17259760/LiberRasman.rar

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Edited by Weedburner

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Well, the thing seems appetizing .

We had tested the mission, during a Clan ADO training session ... it's hardly playable, something is wrong with opponent spawning.

As team leader I count nearly 200 soldiers present in the 1st town South of start position and a single mortar shot kills 158 guys ... just after my team lost nearly all it's members due to the extra-huge fire-rate from enemy side.

The mission was played on a the dedicated Clan game server.

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