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doomanchu

Enemy Reinforcements

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I'm working on a mission with multiple objectives and would like to have a helicopter drop off enemy reinforcements when half of the existing units on the ground have been killed.

Just need something short and sweet.

Spawn helicopter with units, fly to a marker, drop the units off, then fly away and delete itself.

Thanks in advance.

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Using the link in my sig you can find all the pieces you need for this. "Ground to Ground" has basically all the steps really.

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Thanks for the link. I checked "Ground to Ground" but it's not exactly what I'm looking for.

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you could have your spawn script executed when a trigger either script placed or mission editor place detects half the units. not sure off hand but setting the trigger to a radius of the area and triggered by the enemy present then in the condition put

count thislist < 10

10 meaning once the enemy numbers get to 9 trigger should fire. Then in the exec block put the call for the script

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Ghost, this is who I was writing the script for, from my thread you were just in. Do me (us) a big favor and try to get that thing to work.

Speaking of... doomanchu, could you be more specific what you want. Enemy troops, your troops, for instance?

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Actually, my plannedExtraction would be a good way of doing this. But instead of landing again, just delete it.

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