Jump to content
Sign in to follow this  
Depth08

Lack of knowledge: starting up & binarizing

Recommended Posts

Hello everyone,

I'm pretty much a big newbie at mapping,

and I have a few questions I can't seem to find answered searching the net.

Basicly,

I used ZeroG & Atsche's threads to get most of my info,

and I learned alot of it! Thumbsup for you guys!!!

Still, there are some topics yet uncovered to me :( (because i'm a noob)

1 - Getting the workenviroment up for a new project:

I have looked up multiple ways to do it, basicly i don't understand the following:

What is the function of the config.cpp & is it normal that some extracted PBO folders have none?

Also in Visitor3 in the object source path what do you fill in?

The CA folder of your project folder or just the CA folder in your P: drive?

Can you give me a ladder with all the folders needed for a good setup?

And what are the functions in the folders,

are the config.cpp's some sort of refference to the object folders?

On the other hand there's,

2 - Binarizing my world properly.

I don't know if it's here i'm doing something wrong, or with my startup.

Basicly I just made a quick island according to tutorials.

See if it works ingame.

I got the mask & sat_lco up in a quicker, used allie's tutorial which was great.

Except for the last part which is broken or I don't know how to read it.

(It would have covered the objects parts that i was missing)

So I exported my world, used binPBO, removed .wrp from direct list,

browsed to @MTI\Addons (my island name)

Source located at P:\CA\MTI.

It was succesful but was not found ingame.

I used RTE capture and startup param's to add my addon folder.

Sure that it was added yet it didn't show up :(

Really appreciate the guys that try to explain the stuff!

But i'm just some guy that does not see it that quick i guess :D

Hope you can help me out,

Cheers to you all

Share this post


Link to post
Share on other sites

Hi Depth08!

Looks like you've managed a fair bit on your own before your first post! - well done!...

OK - I'm sure others will chip in as well, but I'll run thru your list briefly for starters...

What is the function of the config.cpp & is it normal that some extracted PBO folders have none?

configs essentially tell the game any extra information it needs to know about the models that accompany it... Plants are fairly uncomplicated models - no moving parts, etc - no plants config required... if you don't see one when you UNpbo, it's OK... other things like buildings and ladders and doors need declared as objects, and extra info not contained in the model, so its in the config...

Also in Visitor3 in the object source path what do you fill in?

You mean in "project preferences/Folder-Objects" ? - just leave that one blank...

Can you give me a ladder with all the folders needed for a good setup?

I'm sure there was one as part of Alliex's tut... definately seen a few pics posted elsewhere... might get back to you on that one...

And what are the functions in the folders,

are the config.cpp's some sort of refference to the object folders?

Not immediately sure what you mean there...?

So I exported my world, used binPBO, removed .wrp from direct list,

browsed to @MTI\Addons (my island name)

Source located at P:\CA\MTI.

It was succesful but was not found ingame.

I used RTE capture and startup param's to add my addon folder.

Sure that it was added yet it didn't show up

Theres various reasons for the island not showing up after binarize - mostly to do with paths being wrong in BinPBO... its a common error and was discussed recently on This Page and elswhere in this section... it's difficult to tell without full details of your binPBO setting... read that thread and you should get enough info to check if your binPBO setup is OK...

B

Edited by Bushlurker

Share this post


Link to post
Share on other sites

Thanks for the reply,

I think I took on a bad tutorial for the binarizing,

Nowhere it said anything about the picture for the display ingame.

Aswell as a name, do you have a real good tutorial somewhere?

Because most I found had fragments of topics missing :(

Oh btw, I unPBO'd my PBO from the @mti folder in my arma2 folder.

it was like this mti\mti\ & only then it was like ca & data files there.

Could you also tell me if it is absolutely necessary to include config .cpp from all the objects folder even if you don't intend to change those?

Edited by Depth08

Share this post


Link to post
Share on other sites

Ok, I think I had some problems with binPBO.

Re-installed BI-tools. Re-done a samplemap from scratch & it WORKS!

I'm really happy that I finally got started. With the help of you guys.

I hope that I can count on you all for further support.

See ya guys around ;)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×