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Goetterfunke

NEW ARTILLERY with real GUN ! completely move/controlable !

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at the beginning of this thread is somewhere a link to a soundfixed version, which is still moveable

and the new version is coming soon...

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Tried the fishu arty yesterday.

It`s an good and easy to use arty strike.

What I like is the easy handling of the desired target location.

This would be nice in an mission where you and a few AI soldier got to use an Jeep with MG for an reconaissance job.

You don`t know exactly where are the enemy lines and their units, maybe meet randomly an enemy patrol until you find the position of a few (many!) tanks and infantry waiting in an small village or hiding in an secret spot for orders.

And then you lie in the bushes with your comrades looking through your binoculars and order to fire after calling the HQ for report and what to do next.

Then you wil receive orders to report coordinates for an artillery strike... biggrin.gif

After that you had to fight the remaining troops or flee if the action fails and head back to your lines - and if there would be an UH1 you could move to an pickup point, calling the heli and wait while the enemy troops are arriving...

Uh, sorry - that was an little bit off topic. wink.gif

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What also would be interesting:

Imagine "Veteran" difficulty where you never know exactly your position or the position of the enemy on the map.

You only got your compass and your map like in real (GPS is boring!) and then you use an option for calling an artillery strike and point on the map where you think is the exact position of the enemy.

And because you don`t know exactly where you or the enemy is on the map the artillery strike may hit you and your troops or miss the enemy or hit civilians and their houses cars etc.

Would made it a little bit more thrilling... biggrin.gif

A little bit o/t - when it comes to navigation and orientation:

Happened to me and other players in MP Coop:

Wanted to approach to an village occupied by the enemy from the opposite entrance with an Jeep.

We saw the church which was an good spot for orientation and drove in an wide bow around the village which was flanked by 2 sides by woods.

Always looked on the map "this road, at intersection straight ahead, then right..." so that we don`t get lost - should be an piece of cake to make an bow around this village!

When we thought that we were in an good position to appoach through the wood to the village we realized that we were totally lost without any clue how much offset we were to the village. biggrin.gif

But no one wanted to quit (hey it´s like in real and we got an job to finish!) and when we saw an house or an intersection we looked on the map to discuss where we may are.

Instead of being 1 kilometer distance to the village we must be 4-5 kilometers away.

Took us 3/4 hour to find the village and 2 minutes to get killed by the enemy - but nevertheless this was an good and fun match.

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I did my military-duty at the artillery in sweden. And our Haubitz uses a Gyro-compass that know(not every time???) where he is in x,y,z pos. So it's the spotter who is the only one who needs to calculate he's pos.

Some people said that the length of their shoots was not correct all the time because the gun was higher or lower than the target. I think this can be solved by the(hold on now people)"Pythagoras". You know (a^2)=(b^2)+(c^2)

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yes, the A.I. spotter will be included in the new version

perhaps you can tell me, how the spotter really says the correction of the shots

does he say angle and distance , or just coordinates etc...

thx

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damn!!! i cant get working that Fishu`s artillert sad.gif

its say missing addon howitzergun confused.gif

and i have installed that .pbo to addons directory

and i just hope someone do finnish assault rifle sako m90 to OPF biggrin.gif  

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a new multiplayer able version will be included in the realtime strategy PLANET OF WAR mod as a researchable Technology !

check my sig

new webpage is up soon

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Can anyone tell me the price of this pre-order in US?

It's 12 bucks didn't see the USD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">yes, the A.I. spotter will be included in the new version

perhaps you can tell me, how the spotter really says the correction of the shots

does he say angle and distance , or just coordinates etc...

<span id='postcolor'>

The spotter has no idea of where the artillery peace(s) is/are located. The artillery peaces might just fire one or two rounds and then move to another location to avoid being located by the enemy.

The spotter initially reports the coordinates, and further corrections might be relative to the first round fired, i.e. "right 200 m" or something like that.

The coordinates are received by a group calculating the angle, elevation, and how much "gun powder" to use. This group then informs the artillery crew.

The spotter then issues the "fire" command...

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ah, ok thx

i will try to inculde that

just a bit of work to transfer the x/y coordinates to map coordinates

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How can I move the fire smoke closer to the gun, so that it looks like the shot is actually coming from the gun barrel?

Now, when you fire, the actual smoke from the projectile leaving the gun is about 10 meters in front of the gun instead of being at the mouth of the barrel.

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How about coloring the gun like a real US howizer?

Goetterfunke, could you try to do it? It would make the gun look more realistic. I've tried it but inside the DUMMYGUN.pbo there are only three files and the only one with textures in it is an unrecognizable format (a-lone-wolf). Maybe only Lone Wolf can do it.

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Is nice but here are some suggestions:

1. Make it move like a tank turret. It might not be realistic but it will be a lot better than the aiming it uses now. Only request by me.

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Attention !

with version 1.45 the artillery might not work correct anymore

but i aint got time to fix that now

perhaps in a few weeks

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Great work Goette. I love the ADDON. It has passed many month since you released it but I still think this is the best ADDON of all!!!

It works great in 1,46.

I have question:

previous post you wrote

"change this line in arti.sqs

?(muntype =="125"):impact="Heat125" camcreate [_x,_y,_z];mun125=mun125 -1

to this

?(muntype =="125"):impact="Flare" camcreate [_x,_y,20];mun125=mun125 -1

then u have Flares instead of Heat125"

I have done that and the effect is an Illumnating Cartridge. Not a flare. That is good for seeing where the impact is, but if i want a Flare that lights up the battlefield for 10 secs during a night mission?

Is it possible? If yes, How?

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I found the solution in the Artillery Final script.

To make the Flare work write

?(muntype =="125"):impact="Flare" camcreate [_x,_y,(_z+100)];mun125=mun125 -1

In other words exchange the fix nr 20 to (_z+100)

It really Awesome on a night mission!!!

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