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NeoHazard

Performance monitoring concern...

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I did a search for this kind of scenario on the forum but couldn't find any matching results. The closest is zargabad=lagabad, but this is a little more specific.

I generally want to try to play Arma2/OA at its full graphical potential. Most of the time I can in Chernarus, Takistan, Utes, Desert, and outskirts of Zargabad. This issue comes from when I play in the streets of Zargabad and get the slower frame rates and stuttering when turning around (loading textures I presume).

I opened up my task manager and gpu monitoring software to see that my hardware is not being fully utilized:

(sorry for the uncompressed/unresized image, I wanted you to be able to see the meters accurately)

[MG]http://img69.imageshack.us/img69/1439/a2oaperf.jpg[/img]>100kb

This is immediately after some gun fighting near the mosque toward the center of the city facing the depth of most of the buildings where I experience the most lag in FPS. All graphics set to 'Very High', AA set to 8, 1920x1080interface/3Drender, 10000 visibility.

I'm wondering if anyone knows why this is? Is it a RAM/HD access bottleneck of some kind? Or is it purely the way Arma functions?

Edited by Placebo

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HOLY CRAP IN A HAT UPDATE: I'm surprised at myself for not trying this before... but I just made a mission with the mission editor... basically just put a player unit down in the center of zargabad town just to start seeing if any externals such as AI, or Modules were causing the game to slow..... WOW, with just me in the center of town it was smooth as butter. I couldnt believe I was actually walking around with that amount of smoothness. Easily a 20FPS bump.

I know someone mentioned that the ambient civilian expansion module caused a slowdown.... I cant believe it would be that much. all they do is walk around and flee... and theres not that many of them so I cant imagine they would cause that much trouble.

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Anyway, the civilian expansion module does seem to have quite a negative impact on performance. Perhaps too many polygons. The original civ module when used in chernarus while navigating chernagorsk didn't have such a lofty impact. It's ok, I'll go for less turbans in my private mission making.

Edited by Placebo

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Image tags removed and off topic posts deleted, please follow the forum rules as well as staying on topic.

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