Dogmeat of Finland 10 Posted August 12, 2010 (edited) I made this coop mission a while ago where you are supposed to check out several villages during the night in Takistan. There are many squads roaming around using Urban Patrol Script. I'm also using revive scripts and artillery scripts. I have ACE and Zeus AI mods enabled too. I'm not using beta patches. The performance is just bad when I start the game from near the northern airfield but it gets better when I leave the town. The problem is that the game becomes totally unplayable when I enter the villages and towns. The game becomes very slow and sluggish. I'm hosting the server but the performance was pretty bad even when I was playing around with editor. First I was thinking that the problem was the amount of scripts I was running. But then I removed the civilian (expansion) module, and the game starts to run just fine without any slowdowns. Is the civilian module really that heavy for your system or is it just some sort technical problem? Edited August 12, 2010 by Dogmeat of Finland Share this post Link to post Share on other sites
toddrivers 10 Posted August 13, 2010 I came across a nice script (yeah more scripts!) that caches units after a defined length of time that may help you. it works by turning squads into a single unit when they're out of range, seems to work well! http://forums.bistudio.com/showthread.php?t=97372&highlight=unit+caching Share this post Link to post Share on other sites