Lord_helmchen 10 Posted August 8, 2010 Hi I have a problem with my arma2oaserver.exe. When i start the server with ("D:\Spiele\ArmA 2\arma2oaserver.exe" -mod=;@BWMod;@AMT -config=server.cfg) that message appears And that is the Server.cfg //// server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "TF 141"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "armedass.master.gamespy.com"; // This is the default setting. If you change this, your server //reportingIP = arma2pc.master.gamespy.com"; // In case of ArmA2 might not turn up in the public list. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "", "Welcome to the Testing", "Server Settings: Veteran, Crosshair = off, 3rdPerson = off, MapInfo = off, VoN = off, CustomFiles = 200KByte, Voting = 33%, PersistentMaps = on", "We are looking for fun - Join us Now !", "http://www.mypage.org/", "", "You should use mumble, its better than", "TS2 Server for recruits: mypage.org:8767" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected = ""; // self-explaining onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = ""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected BattlEye = 1; //Server to use BattlEye system // class Missions { class COOP_HikeInTheHills { template="MPE1_HikeInTheHills.Takistan"; difficulty="regular"; }; class COOP_LaserShow { template="MPE1_LaserShow.Takistan"; difficulty="regular"; }; class COOP_Littlebird { template="MPE1_Littlebird.Takistan"; difficulty="regular"; }; class COOP_OneShotOneKill { template="MPE1_OneShotOneKill.Takistan"; difficulty="regular"; }; class COOP_SteelPanthers { template="MPE_SteelPanthers.Takistan"; difficulty="regular"; }; class CTI_MountainWarfare { template="MPE_MountainWarfare.Takistan"; difficulty="regular"; }; class CTI_MountainWarfare3Sided { template="MPE_MountainWarfare3Sided.Takistan"; difficulty="regular"; }; class CTI_UrbanWarfare { template="MP_UrbanWarfare.Zargabad"; difficulty="regular"; }; class SCont_SectorControl { template="MPE_SectorControl.Zargabad"; difficulty="veteran"; }; class DM_Dogfighters { template="MPE1_Dogfighters.Takistan"; difficulty="veteran"; }; class Team_HuntersHunted { template="MPE1_HuntersHunted.Takistan"; difficulty="veteran"; }; }; // description.ext file: definition of parameters with their defaults. // These default values can be overwritten in the server.cfg, as shown in the following list titleParam1 = "Secretary dress"; valuesParam1[] = {0,1,2,3}; defValueParam1 = 0; textsParam1[] = {"Bikini","Miniskirt","Tunic","Jeans"}; titleParam2 = "Secretary age"; valuesParam2[] = {18,20,26,30,35,80}; defValueParam2 = 26; textsParam2[] = {"18","20","26","30","35","Baba Jaga"}; class Params { class Name { title = "Secretary name"; values[] = {0,1,2,3}; texts[] = {"Iveta","Mila","Misa","Bara"}; default = 3; }; class WorkPlace { title = "Secretary place"; values[] = {0,1}; texts[] = {"Prague","Mnisek"}; default = 1; }; class Friend { title = "Her friend" values[] = {0,1}; texts[] = {"None","Bebul"}; default = 1; }; Share this post Link to post Share on other sites
MJK-Ranger 0 Posted August 8, 2010 HiI have a problem with my arma2oaserver.exe. When i start the server with ("D:\Spiele\ArmA 2\arma2oaserver.exe" -mod=;@BWMod;@AMT -config=server.cfg) that message appears And that is the Server.cfg Hi. Remove the ; (marked in red) from your startup parameter Share this post Link to post Share on other sites
Lord_helmchen 10 Posted August 8, 2010 THX it works Share this post Link to post Share on other sites