Jump to content
Sign in to follow this  
Lord_helmchen

ARMA 2 Operation Arrowhead Server problem

Recommended Posts

Hi

I have a problem with my arma2oaserver.exe.

When i start the server with ("D:\Spiele\ArmA 2\arma2oaserver.exe" -mod=;@BWMod;@AMT -config=server.cfg) that message appears

Arma_oa_server.JPG

And that is the Server.cfg

//

// server.cfg

//

// comments are written with "//" in front of them.

// GLOBAL SETTINGS

hostname = "TF 141"; // The name of the server that shall be displayed in the public server list

password = ""; // Password for joining, eg connecting to the server

passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

reportingIP = "armedass.master.gamespy.com"; // This is the default setting. If you change this, your server

//reportingIP = arma2pc.master.gamespy.com"; // In case of ArmA2 might not turn up in the public list. Leave empty for private servers

//reportingIP = "arma2oapc.master.gamespy.com"; // For Operation Arrowhead

logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

"", "", "",

"Welcome to the Testing",

"Server Settings: Veteran, Crosshair = off, 3rdPerson = off, MapInfo = off, VoN = off, CustomFiles = 200KByte, Voting = 33%, PersistentMaps = on",

"We are looking for fun - Join us Now !",

"http://www.mypage.org/",

"",

"You should use mumble, its better than",

"TS2 Server for recruits: mypage.org:8767"

};

motdInterval = 5; // Time interval (in seconds) between each message

// JOINING RULES

checkfiles[] = {}; // Outdated.

maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on

equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS

disableVoN = 1; // If set to 1, Voice over Net will not be available

vonCodecQuality = 0; // Quality from 1 to 10

persistent = 1; // If 1, missions still run on even after the last player disconnected.

// SCRIPTING ISSUES

onUserConnected = ""; // self-explaining

onUserDisconnected = "";

doubleIdDetected = "";

regularCheck = "";

// some ArmA specific stuff - signature verification

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "ban (_this select 0)"; // tampering of the signature detected

onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected

BattlEye = 1; //Server to use BattlEye system

// class Missions

{

class COOP_HikeInTheHills

{

template="MPE1_HikeInTheHills.Takistan";

difficulty="regular";

};

class COOP_LaserShow

{

template="MPE1_LaserShow.Takistan";

difficulty="regular";

};

class COOP_Littlebird

{

template="MPE1_Littlebird.Takistan";

difficulty="regular";

};

class COOP_OneShotOneKill

{

template="MPE1_OneShotOneKill.Takistan";

difficulty="regular";

};

class COOP_SteelPanthers

{

template="MPE_SteelPanthers.Takistan";

difficulty="regular";

};

class CTI_MountainWarfare

{

template="MPE_MountainWarfare.Takistan";

difficulty="regular";

};

class CTI_MountainWarfare3Sided

{

template="MPE_MountainWarfare3Sided.Takistan";

difficulty="regular";

};

class CTI_UrbanWarfare

{

template="MP_UrbanWarfare.Zargabad";

difficulty="regular";

};

class SCont_SectorControl

{

template="MPE_SectorControl.Zargabad";

difficulty="veteran";

};

class DM_Dogfighters

{

template="MPE1_Dogfighters.Takistan";

difficulty="veteran";

};

class Team_HuntersHunted

{

template="MPE1_HuntersHunted.Takistan";

difficulty="veteran";

};

};

// description.ext file: definition of parameters with their defaults.

// These default values can be overwritten in the server.cfg, as shown in the following list

titleParam1 = "Secretary dress";

valuesParam1[] = {0,1,2,3};

defValueParam1 = 0;

textsParam1[] = {"Bikini","Miniskirt","Tunic","Jeans"};

titleParam2 = "Secretary age";

valuesParam2[] = {18,20,26,30,35,80};

defValueParam2 = 26;

textsParam2[] = {"18","20","26","30","35","Baba Jaga"};

class Params

{

class Name

{

title = "Secretary name";

values[] = {0,1,2,3};

texts[] = {"Iveta","Mila","Misa","Bara"};

default = 3;

};

class WorkPlace

{

title = "Secretary place";

values[] = {0,1};

texts[] = {"Prague","Mnisek"};

default = 1;

};

class Friend

{

title = "Her friend"

values[] = {0,1};

texts[] = {"None","Bebul"};

default = 1;

};

Share this post


Link to post
Share on other sites
Hi

I have a problem with my arma2oaserver.exe.

When i start the server with ("D:\Spiele\ArmA 2\arma2oaserver.exe" -mod=;@BWMod;@AMT -config=server.cfg) that message appears

And that is the Server.cfg

Hi.

Remove the ; (marked in red) from your startup parameter

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×