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After reading here http://forums.bistudio.com/showthread.php?t=78651&highlight=TDM i tried to extract a TDM armawizard file (with unPBO) but it just produces blank folders :confused:

Am i doing something wrong?

---------- Post added at 11:34 AM ---------- Previous post was at 11:05 AM ----------

I miss-read the post Dur! Got it now. :yay:

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Ok i extracted the missions folder and inside is a folder MP_Templates in there is MPT06_TeamDeathmatch. I copied this folder to my profiles mp_missions folder. Start ArmA2 Multiplayer to edit it and it does not appear in the list :confused: Can anyone explain how to do this so i can create a custom TDM using the template?

On a side note in the extracted folder there is Urban_Warfare & Paradrop in the scenarios folder but these don't show in the game :confused: what is that all about?

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UnPBO the *.pbo file and it'll create a folder. Move that folder to My Documents\ArmA 2\Missions (or if you've changed your profile name to My Documents\ArmA 2 Other Profiles\Missions) then you'll be able to see it in the Editor.

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Many thanks for the response, much appreciated. Ok i unpbo'd and i get the missions folder copied that to Other Profiles (overwrite missions folder already there). Still not visible in editor. :(

FYI: Inside the unpbo'd missions folder there are several folders:

armoury

bootcamp

campaign

data

mpscenarios

mptemplates

scenarios

som

templates

pboprefix

config.bin

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Ooh, yeah, it's missing the island suffix, you might try renaming the folder to MPT06_TeamDeathmatch.utes perhaps?

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Ok added chenarus suffix to MPT06_TeamDeathmatch.Chernarus and put that in my profiles MPMission folder. It is now visible in Chernarus menu as the TDM option is now Blue (editable). I click Edit and up pops the map -

Functions & Trigger items on map but (what looks like) one 'red' soldier on map (in the sea) click and drag it and you get one 'green' guy, click again and another green guy, click again and so on and so on. You have to move the 16 green guys to get to the 16 red guys. Also bunched here is the respawn zones so if you play as it is you are all 2 foot apart and blasting each other :p

Takes some doing to separate out and make something useful. Anyway i'm up and running - i assume i can do the same to the paradrop and urban warfare folders? :confused: I tried the urban warfare but ArmA 2 froze Ctrl Alt Del out only way to stop it. Are these just for OA?

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To be honest I've never played with any of those things, so not entirely sure. :)

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Ok, well thanks very much for taking the time to discuss this - i'm on track now with hours of scripting and map tinkering ahead :yay:

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I had a go at the PVP Mission Wizard and what a great piece of software it is. However I edited my TDM map and i noticed that the score only counts when i die - the AI is not taken into account. I added AIKills=1 to the description but to no avail. Also the terrain is lacking any grass - adjusted to 50 & 3.125 no change just flat & no grass. Team killing resurrection doesn't seem to work?

It maybe the way i'm adjusting things but any help greatly appreciated.

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