Koni 3 Posted July 27, 2010 Should be a simple one, but I can't get it to work, or I'm using the old way of doing this. I want to have say 3 or 4 objectives in a mission, but only the first one to be shown while the rest are hidden till I want them to become active, but they are all showing from the start... In the Init file I have put... "2" objstatus "hidden"; "3" objstatus "hidden"; "4" objstatus "hidden"; taken from either a post on here or some other site\guide saying how to hide objectives. Now in a trigger that sets objective 1 to complete I have this in the On Activation box "1" objstatus "DONE"; tskobj_1 settaskstate "SUCCEEDED"; tskobj_1 = true; publicVariable "obj_1"; "2" ObjStatus "Visible"; I have probably gone overboard getting the objective 1 to be classed as completed propperly, as it took me like 3 hours scanning the net for answers to actually get it to get checked off as completed, but that's not the issue :) that's where I'm telling it to show the second objective. This is from my briefing... tskobj_3 = player createSimpleTask ["Find and kill blah blah"]; tskobj_3 setSimpleTaskDescription ["blah blah blah"]; tskobj_2 = player createSimpleTask ["blah blah blah"]; tskobj_2 setSimpleTaskDescription ["Arm yourselves and help defend Grishino", "Defend Grishino", "Defend Grishino"]; tskobj_1 = player createSimpleTask ["Try and escape"]; tskobj_1 setSimpleTaskDescription ["I have to get away from here as soon as possible and find Serina", "Escape", "Task HUD Title 1"]; The objectives get checked off propperly once achieved, but all the objectives are showing from the mission start. Where am I going wrong please. Thanks Share this post Link to post Share on other sites
shuko 59 Posted July 27, 2010 So much for searching... anyway: http://forums.bistudio.com/showpost.php?p=1685875&postcount=338 Share this post Link to post Share on other sites
Reimann 10 Posted July 27, 2010 "2" objstatus "hidden"; "3" objstatus "hidden"; "4" objstatus "hidden"; taken from either a post on here or some other site\guide saying how to hide objectives. Sounds like OFP2 :p BIS speak in pidgin lua - they're are similarities, but one is still incomprehensible to the other. :D Share this post Link to post Share on other sites
st_dux 26 Posted July 27, 2010 objStatus is an obsolete command that has no effect on ArmA 2 tasks. Share this post Link to post Share on other sites
Koni 3 Posted July 28, 2010 Ok thanks for the replies :) Share this post Link to post Share on other sites