kheiro 10 Posted July 27, 2010 1_Hi guys I'm trying to script an Move but I can't get it to work. Here is what I have. I'm not sure why it isn't working or even if I'm approaching it correctly. sapot.sqs _man = _this select 0 _man1 = _this select 1 _man2 = _this select 2 _target = _this select 3 _man setBehaviour "AWARE" _man setCombatMode "RED" _man setSpeedMode "Full" _man doTarget _target _man enableAI "MOVE" _man1 setBehaviour "AWARE" _man1 setCombatMode "RED" _man1 setSpeedMode "Full" _man1 doTarget _target _man1 enableAI "MOVE" _man2 setBehaviour "AWARE" _man2 setCombatMode "RED" _man2 setSpeedMode "Full" _man2 doTarget _target _man2 enableAI "MOVE" #Loop ?_target distance _man >= 10 : {_x doMove getPos _target} foreach units _man ?_target distance _man1 >= 10 : {_x doMove getPos _target} foreach units _man1 ?_target distance _man2 >= 10 : {_x doMove getPos _target} foreach units _man2 ~4 ? (count units _man) (count units _man1) (count units _man)2 <= 1 : exit ?(!(alive _target)) : exit goto "Loop" Why when i start the mission i see all units cant move? 2_ this Command Reference not work for me * assignAsDriver * assingAsCommander * assingAsGunner SOMEONE PLEASE HELP! Share this post Link to post Share on other sites
RomeoSierra 10 Posted July 27, 2010 (edited) Hi, I've recently dl'ed the demo of OA & I'm trying to familiarise myself with the editor. I ran into a few problems. So I made a post in the general section under "ArmA 2: Operation Arrowhead - DEMO!" but as this concerns editing too; I asked the OP of this thread if it was OK to put a 'signpost' post rather than double posting. ArmA 2: Operation Arrowhead - DEMO! - RomeoSierra's demo scripting post I have no prior knowledge of programming/scripting! So talk slowly! he he :rolleyes: Thanks in advance for any assistance. ;) & thankyou kheiro Edited July 27, 2010 by RomeoSierra additional info Share this post Link to post Share on other sites
Reimann 10 Posted July 27, 2010 What exactly are you trying to do, kheiro? Looks like you're missing several things - just put in the init something like this doMove player if you want the AI to come after the player - or replace it with the name of whatever variable you want. Beyond that, I would need to know more about what you're after. If you want someone to start the mission as driver, gunner, etc. use moveInGunner, etc. Share this post Link to post Share on other sites