ziiip 1 Posted July 27, 2010 I did a search so dont crucify me if I missed something. I wanna make this anim AidlPpneMstpSnonWnonDnon_SleepA_layDown last for x time. By default, he lays down for a few seconds and get up. I want him to take a long chill. Any idea? :) Share this post Link to post Share on other sites
intruder_ger 10 Posted July 27, 2010 (edited) For to test, i have created two triggers The first Trigger on condition Player in thislist on activation test=true on deactivation test=false and in the second Trigger on condition test on activation H1 disableai "anim"; H1 switchMove "AidlPpneMstpSnonWnonDnon_SleepA_layDown" on deactivation H1 enableai "anim"; H1 enableai "move"; h1 is the name of the ai for the animation and both with repeatedly of course. When the player is in the area of the first trigger, the ai is stay in his animation Regards Intruder Edited July 27, 2010 by Intruder_GER Share this post Link to post Share on other sites
ziiip 1 Posted July 27, 2010 I bow before supreme intelligence. :D Share this post Link to post Share on other sites
ziiip 1 Posted July 27, 2010 Can I make the first trigger activate only after a certain unit has reached a certain waypoint? Share this post Link to post Share on other sites