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Aculaud

How do i make myself, the player, be prone

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Iv tried setunitpos "DOWN" and it doesnt work

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I remember one old topic about your problem, but result was : it's not possible start mission with player in prone position.

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oh but it is

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">aP switchmove "LyingCrawlF"<span id='postcolor'>

make a trigger, condition: true

you'll start crawling which is close enough to prone smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LordZach @ April 26 2002,07:07)</td></tr><tr><td id="QUOTE">oh but it is

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">aP switchmove "LyingCrawlF"<span id='postcolor'>

make a trigger, condition: true

you'll start crawling which is close enough to prone smile.gif<span id='postcolor'>

Instead of a trigger use it in the init.sqs file, and see it that works.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">probably. i don't use inits when testing something <span id='postcolor'>

Then this is only your fault biggrin.gif

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