lukeprtr 10 Posted April 25, 2015 How would I add sounds to the map? I have played maps like Bornholm and Lingor and they play ambient sounds like birds chirping and such. Share this post Link to post Share on other sites
Alucard_Voss 1 Posted April 26, 2015 It's seems it is done by Addon itself like JSRS etc. if someone is smarter then me, correct me Share this post Link to post Share on other sites
Richie 330 Posted April 30, 2015 Taviana also had doors slamming around houses and branches snapping in the forests, I'd be intrested in this also. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 19, 2015 @ Richie The door slamming are defined in the model. Do add custom sound to your Map check this : http://tactical.nekromantix.com/wiki/doku.php?id=arma:cfgenvsounds the customsound on a Map get defined in the config, something like this: class CfgEnvSounds; class EnvSounds: CfgEnvSounds { class Wind { name = "Wind"; sound[] = {"YOUR_PATH\to\your_sound",0.1977828,1}; volume = "(1-forest)*windy*0.5"; }; class Coast { name = "Coast"; sound[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1STEREO",0.265893,1,500}; soundNight[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1STEREO",0.2694328,1,500}; volume = "coast"; }; class Rain { sound[] = {"A3\sounds_f\ambient\rain\rain_new_1",0.12,1}; volume = "rain"; name = "Rain"; soundNight[] = {"A3\sounds_f\ambient\rain\rain_new_2",0.162341,1}; }; class Sea { sound[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.13,1,200}; name = "Sea"; soundNight[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.13,1,200}; volume = "sea*(1-coast)"; }; class Trees { name = "Trees"; sound[] = {"YOUR_PATH\to\your_sound",0.06177828,1}; volume = "trees*(1-rain)*(1-night)"; }; class TreesNight { name = "Trees (swirling slowly in the night)"; sound[] = {"YOUR_PATH\to\your_sound",0.057177827,1}; volume = "trees*(1-rain)*night"; }; class Meadows { name = "Meadows"; sound[] = {"YOUR_PATH\to\your_sound",0.12387212,1}; volume = "(1-forest)*(1-houses)*(1-night)*(1-sea)"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.15309572,1,70,0.1,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,15,25,30}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,10,25,40}; randSamp3[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.15,10,25,40}; randSamp4[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.16,10,25,40}; randSamp5[] = {"YOUR_PATH\to\your_sound",0.15162277,1,70,0.17,10,25,40}; randSamp6[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.17,10,25,50}; randSamp7[] = {"YOUR_PATH\to\your_sound",0.15234132,1,70,0.17,10,25,40}; randSamp8[] = {"A3\sounds_f\ambient\single_sfx\fly_2",0.08162277,1,70,0.16,10,25,50}; randSamp9[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.08162277,1,70,0.16,10,25,50}; randSamp10[] = {"A3\sounds_f\ambient\single_sfx\fly_4",0.08162277,1,70,0.16,10,25,50}; randSamp11[] = {"A3\sounds_f\ambient\single_sfx\bird_1",0.08162277,1,70,0.1,10,25,50}; randSamp12[] = {"A3\sounds_f\ambient\single_sfx\bird_2",0.08162277,1,70,0.1,10,25,50}; randSamp13[] = {"A3\sounds_f\ambient\single_sfx\bird_3",0.08162277,1,70,0.1,10,25,50}; randSamp14[] = {"A3\sounds_f\ambient\single_sfx\bird_4",0.08162277,1,70,0.1,10,25,50}; randSamp15[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.16234133,1,20,0.1,10,25,50}; randSamp16[] = {"A3\sounds_f\ambient\single_sfx\fly_1",0.08162277,1,70,0.16,10,25,50}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9","randSamp10","randSamp11","randSamp13","randSamp14","randSamp15","randSamp16"}; }; class MeadowsNight { name = "MeadowsNight"; sound[] = {"A3\sounds_f\dummysound",0.07584893,1}; volume = "(1-forest)*(1-houses)*night*(1-sea)"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.16,1,100,0.12,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.16,1,100,0.12,10,35,60}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.16,1,100,0.12,10,25,40}; randSamp3[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.12623413,12,100,0.1,10,25,40}; randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_5",0.12162278,1,60,0.1,10,25,40}; randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_4",0.12162278,1,70,0.1,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5"}; }; class Forest { name = "Forest"; sound[] = {"YOUR_PATH\to\your_sound",0.18511887,1}; volume = "forest*trees*(1-night)"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.15309572,1,70,0.1,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,15,25,30}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.15309572,1,100,0.1,10,25,40}; randSamp3[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.15,10,25,40}; randSamp4[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.16,10,25,40}; randSamp5[] = {"YOUR_PATH\to\your_sound",0.15162277,1,70,0.17,10,25,40}; randSamp6[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.17,10,25,50}; randSamp7[] = {"YOUR_PATH\to\your_sound",0.15234132,1,70,0.17,10,25,40}; randSamp8[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.1,10,25,40}; randSamp9[] = {"A3\sounds_f\ambient\single_sfx\bird_9",0.08623413,1,80,0.1,10,25,40}; randSamp10[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.08162277,1,70,0.1,10,25,50}; randSamp11[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.096234135,1,40,0.1,10,25,40}; randSamp12[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.08623413,1,50,0.1,10,25,40}; randSamp13[] = {"A3\sounds_f\ambient\single_sfx\forest_single_4",0.09162278,1,70,0.06,10,25,40}; randSamp14[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.16234133,1,20,0.1,10,25,50}; randSamp15[] = {"A3\sounds_f\ambient\single_sfx\bird_5",0.08623413,1,100,0.12,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9","randSamp10","randSamp11","randSamp12","randSamp13","randSamp14","randSamp15"}; }; class ForestNight { name = "ForestNight"; sound[] = {"YOUR_PATH\to\your_sound",0.015848929,1}; volume = "forest*trees*night"; randSamp0[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.16,10,25,40}; randSamp1[] = {"YOUR_PATH\to\your_sound",0.15162277,1,70,0.17,10,25,40}; randSamp2[] = {"YOUR_PATH\to\your_sound",0.15623413,1,70,0.17,10,25,50}; randSamp3[] = {"YOUR_PATH\to\your_sound",0.15234132,1,70,0.17,10,25,40}; randSamp4[] = {"YOUR_PATH\to\your_sound",0.19623414,1,70,0.1,10,25,40}; randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_6",0.08623413,1,100,0.12,10,25,40}; randSamp6[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.08162277,1,70,0.1,10,25,40}; randSamp7[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.096234135,1,10,0.1,10,25,50}; randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.096234135,1,40,0.1,10,25,40}; randSamp9[] = {"A3\sounds_f\ambient\single_sfx\bird_night_4",0.08162277,1,70,0.1,10,25,40}; randSamp10[] = {"A3\sounds_f\ambient\single_sfx\forest_single_4",0.09162278,1,70,0.04,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9","randSamp10"}; }; }; This is the config from my LostIslandMap! Change the path to your folder where you have placed your Audiofiles. (Audiofiles must be .wss files). 1 Share this post Link to post Share on other sites