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Hello, I'm trying to retexture and create multiple versions of the sweater found in Project Zenith. I've been able to retexture the sweater however with my config the texture does not show up on the character model, its just a white blank model. I've tried pretty much everything I can think of with my basic modding knowledge to get the uniforms to work. I'll post my config below if anyone can help me. class CfgPatches { class VSM_G2_Config { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_BLUFOR" }; }; }; class CfgVehicleClasses { class VSM_G2 { displayName="VSM G2"; }; }; class cfgVehicles { class B_Soldier_F; class VSM_G2_sweater_uniform_MultiCam_CB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Coyote Brown Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_CB"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_cb.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_BLK: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Black Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_BLK.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_G: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Grey Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_G.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_NB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Navy Blue Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_NB.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_OD: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Olive Drab Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_OD"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_OD.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class VestItem; class ItemCore; class ItemWatch: ItemCore { class ItemInfo; }; class VSM_G2_sweater_camo_MultiCam_CB: Uniform_Base { scope=2; displayName="(SFG) Coyote Brown Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_CB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_BLK: Uniform_Base { scope=2; displayName="(SFG) Black Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_BLK"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_G: Uniform_Base { scope=2; displayName="(SFG) Grey Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_G"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_NB: Uniform_Base { scope=2; displayName="(SFG) Navy Blue Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_NB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_OD: Uniform_Base { scope=2; displayName="(SFG) Olive Drab Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_OD"; containerClass="Supply50"; mass=25; }; }; }; class cfgMods { author="VanSchmoozin"; timepacked="1510599201"; };