Jump to content

Search the Community

Showing results for tags 'vehicle retexture not showing'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics
  • TEORI BERITA's qqsuper99
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hello, Recently I have been retexturing some arma vehicles with a friend in order to create a new faction. However, while we have had some success, there are some vehicles that are not showing up the new textures. I am not getting any errors, they are just spawning with default textures. So I have no idea of what could be wrong. I would appreciate it if someone could aid us with this. Here the config parts that are not working: class Apc_Btr_k : O_APC_Tracked_02_cannon_F { displayName = "BTR-K Kamysh"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\btrk\btr_ext1.paa", "\Mifact\data\apcs\btrk\btr_ext2.paa", "\Mifact\data\apcs\btrk\btr_turret.paa"}; }; class Apc_Btr_AA : O_APC_Tracked_02_AA_F { displayName = "ZSU-39 Tigris"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\btrAA\btr_aa_ext1.paa", "\Mifact\data\apcs\btrAA\btr_aa_ext2.paa"}; }; class Apc_Marid : O_APC_Wheeled_02_rcws_F { displayName = "MSE-3 Marid"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\marid\marid_ext1.paa", "\Mifact\data\apcs\marid\marid_ext2.paa"}; }; class Car_Quadbike : B_Quadbike_01_F { displayName = "Quadbike"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\quadbike\quadbike_main.paa"}; }; class Car_Prowler_Unarmed : B_T_LSV_01_unarmed_F { displayName = "Prowler (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\prowler\prowler_main.paa"}; }; class Car_Prowler_Armed : B_T_LSV_01_armed_F { displayName = "Prowler (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\prowler\prowler_main.paa"}; }; class Heli_Huron_Unarmed : B_Heli_Transport_03_unarmed_F { displayName = "Huron (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\huron\huron_ext1.paa", "\Mifact\data\choppers\huron\huron_ext2.paa"}; }; class Heli_Huron_Armed : B_Heli_Transport_03_F { displayName = "Huron (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\huron\huron_ext1.paa", "\Mifact\data\choppers\huron\huron_ext2.paa"}; }; class Heli_Hellcat_Unarmed : I_Heli_light_03_unarmed_F { displayName = "Hellcat (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\hellcat\hellcat_main.paa"}; }; class Heli_Hellcat_Armed : I_Heli_light_03_F { displayName = "Hellcat (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\hellcat\hellcat_main.paa"}; }; The paths are correct. Textures are right and work because I manually tested all of them before. So what is the problem? Here the entire config file: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class Mifact_Vehicles { author = "Nightovizard & Freak"; units[] = {}; weapons[] = {}; requiredAddons[] = {}; }; }; // Faction Config class cfgFactionClasses { // Faction Calling Name class TEST_FACTION { // Faction name in-game displayName = "Test Faction"; // Path to texture next to the faction name in editor "PBOname\filename.paa" //icon = "TEST\img.paa"; // How far down it is on the menu priority = 1; // 1 = Blufor | 2 = Opfor | 3 = Independent side = 1; }; }; class CfgVehicleClasses { // Name of unit group e.g Air, Infantry, Armour class TEST_Units { // In-game name displayName = "Vehicles"; // How far down it is on the menu priority = 2; }; }; // Vehicle Config // External class references class CfgVehicles { //Cars class B_Quadbike_01_F; class B_T_LSV_01_unarmed_F; class B_T_LSV_01_armed_F; class B_MRAP_01_F; class B_MRAP_01_hmg_F; class B_MRAP_01_gmg_F; class I_MRAP_03_F; class I_MRAP_03_hmg_F; class I_MRAP_03_gmg_F; class B_Truck_01_transport_F; class B_Truck_01_covered_F; class B_Truck_01_mover_F; class B_Truck_01_box_F; class B_Truck_01_Repair_F; class B_Truck_01_ammo_F; class B_Truck_01_fuel_F; class B_Truck_01_medical_F; //APCs class B_APC_Wheeled_01_cannon_F; class I_APC_tracked_03_cannon_F; class I_APC_Wheeled_03_cannon_F; class O_APC_Tracked_02_cannon_F; class O_APC_Tracked_02_AA_F; class O_APC_Wheeled_02_rcws_F; //Tanks class I_MBT_03_cannon_F; class B_MBT_01_TUSK_F; class B_MBT_01_arty_F; class B_MBT_01_mlrs_F; //Choppers class B_Heli_Light_01_F; class B_Heli_Light_01_armed_F ; class B_Heli_Attack_01_F; class B_Heli_Transport_01_F; class B_Heli_Transport_03_F; class B_Heli_Transport_03_unarmed_F; class I_Heli_light_03_F; class I_Heli_light_03_unarmed_F; class I_Heli_Transport_02_F; // Cars & Trucks & Quads class Car_Quadbike : B_Quadbike_01_F { displayName = "Quadbike"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\quadbike\quadbike_main.paa"}; }; class Car_Prowler_Unarmed : B_T_LSV_01_unarmed_F { displayName = "Prowler (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\prowler\prowler_main.paa"}; }; class Car_Prowler_Armed : B_T_LSV_01_armed_F { displayName = "Prowler (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\prowler\prowler_main.paa"}; }; class MRAP_Hunter_Unarmed : B_MRAP_01_F { displayName = "Hunter (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hunter\Hunter_Base.paa", "\Mifact\data\wheeled\hunter\Hunter_Add.paa"}; }; class MRAP_Hunter_Hmg : B_MRAP_01_hmg_F { displayName = "Hunter (HMG)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hunter\Hunter_Base.paa", "\Mifact\data\wheeled\hunter\Hunter_Add.paa", "\Mifact\data\wheeled\hunter\Hunter_Turret.paa"}; }; class MRAP_Hunter_Gmg : B_MRAP_01_gmg_F { displayName = "Hunter (GMG)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hunter\Hunter_Base.paa", "\Mifact\data\wheeled\hunter\Hunter_Add.paa", "\Mifact\data\wheeled\hunter\Hunter_Turret.paa"}; }; class MRAP_Strider_Unarmed : I_MRAP_03_F { displayName = "Strider (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\strider\strider_ext.paa"}; }; class MRAP_Strider_Hmg : I_MRAP_03_hmg_F { displayName = "Strider (HMG)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\strider\strider_ext.paa", "\Mifact\data\wheeled\strider\strider_turret.paa"}; }; class MRAP_Strider_Gmg : I_MRAP_03_gmg_F { displayName = "Strider (GMG)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\strider\strider_ext.paa", "\Mifact\data\wheeled\strider\strider_turret.paa"}; }; class Truck_Hemtt_Transport_Open : B_Truck_01_transport_F { displayName = "Hemtt (Transport - Open)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa", "\Mifact\data\wheeled\hemtt\hemtt_cargo.paa"}; }; class Truck_Hemtt_Transport_Cover : B_Truck_01_covered_F { displayName = "Hemtt (Transport - Cover)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa", "\Mifact\data\wheeled\hemtt\hemtt_cover.paa"}; }; class Truck_Hemtt_Mover : B_Truck_01_mover_F { displayName = "Hemtt"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa", "\Mifact\data\wheeled\hemtt\hemtt_truck.paa"}; }; class Truck_Hemtt_Box : B_Truck_01_box_F { displayName = "Hemtt (Box)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa"}; }; class Truck_Hemtt_Repair : B_Truck_01_Repair_F { displayName = "Hemtt (Repair)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa"}; }; class Truck_Hemtt_Ammo : B_Truck_01_ammo_F { displayName = "Hemtt (Ammo)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa", "\Mifact\data\wheeled\hemtt\hemtt_ammo.paa"}; }; class Truck_Hemtt_Fuel : B_Truck_01_fuel_F { displayName = "Hemtt (Fuel)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa", "\Mifact\data\wheeled\hemtt\hemtt_fuel.paa"}; }; class Truck_Hemtt_Medical : B_Truck_01_medical_F { displayName = "Hemtt (Medical)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\wheeled\hemtt\hemtt_ext1.paa", "\Mifact\data\wheeled\hemtt\hemtt_ext2.paa", "\Mifact\data\wheeled\hemtt\hemtt_cover.paa"}; }; // APC's & IFV's class Apc_Marshall : B_APC_Wheeled_01_cannon_F { displayName = "AMV-7 Marshall"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\marshall\marshall_base.paa", "\Mifact\data\apcs\marshall\marshall_adds.paa", "\Mifact\data\apcs\marshall\marshall_tows.paa"}; }; class Apc_Mora : I_APC_tracked_03_cannon_F { displayName = "FV-720 Mora"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\mora\mora_ext1.paa", "\Mifact\data\apcs\mora\mora_ext2.paa"}; }; class Apc_Gorgon : I_APC_Wheeled_03_cannon_F { displayName = "AFV-4 Gorgon"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\gorgon\gorgon_ext1.paa", "\Mifact\data\apcs\gorgon\gorgon_ext2.paa", "\Mifact\data\apcs\gorgon\gorgon_turret.paa", "\Mifact\data\apcs\gorgon\gorgon_ext_alpha.paa"}; }; /* class Apc_Btr_k : O_APC_Tracked_02_cannon_F { displayName = "BTR-K Kamysh"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\btrk\btr_ext1.paa", "\Mifact\data\apcs\btrk\btr_ext2.paa", "\Mifact\data\apcs\btrk\btr_turret.paa"}; }; class Apc_Btr_AA : O_APC_Tracked_02_AA_F { displayName = "ZSU-39 Tigris"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\btrAA\btr_aa_ext1.paa", "\Mifact\data\apcs\btrAA\btr_aa_ext2.paa"}; }; class Apc_Marid : O_APC_Wheeled_02_rcws_F { displayName = "MSE-3 Marid"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\apcs\marid\marid_ext1.paa", "\Mifact\data\apcs\marid\marid_ext2.paa"}; }; */ // MBT's & Artillery class Mbt_Kuma : I_MBT_03_cannon_F { displayName = "MBT-52 Kuma"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\mbts\kuma\kuma_ext1.paa", "\Mifact\data\mbts\kuma\kuma_ext2.paa", "\Mifact\data\mbts\kuma\kuma_rcws.paa"}; }; class Mbt_Slammer : B_MBT_01_TUSK_F { displayName = "M2A1 Slammer"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\mbts\slammer\slammer_body.paa", "\Mifact\data\mbts\slammer\slammer_tow.paa", "\Mifact\data\mbts\slammer\slammer_addons.paa"}; }; class Art_Scorcher : B_MBT_01_arty_F { displayName = "M4 Scrocher"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\mbts\slammer\slammer_body.paa", "\Mifact\data\mbts\slammer\slammer_scorcher.paa", "\Mifact\data\wheeled\hunter\Hunter_Turret.paa"}; }; class Art_MLRS : B_MBT_01_mlrs_F { displayName = "M5 Sandstorm MLRS"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\mbts\slammer\slammer_body.paa", "\Mifact\data\mbts\slammer\slammer_mlrs.paa"}; }; //Attack & Transport Helicopters class Heli_Littlebird_Unarmed : B_Heli_Light_01_F { displayName = "Littlebird (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\littlebird\littlebird_main.paa"}; }; class Heli_Littlebird_Armed : B_Heli_Light_01_armed_F { displayName = "Littlebird (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\littlebird\littlebird_main.paa"}; }; class Heli_Comanche : B_Heli_Attack_01_F { displayName = "Comanche"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\comanche\comanche_main.paa"}; }; class Heli_Ghosthawk : B_Heli_Transport_01_F { displayName = "Ghosthawk"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\hawk\ghosthawk_ext1.paa", "\Mifact\data\choppers\hawk\ghosthawk_ext2.paa"}; }; class Heli_Huron_Unarmed : B_Heli_Transport_03_unarmed_F { displayName = "Huron (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\huron\huron_ext1.paa", "\Mifact\data\choppers\huron\huron_ext2.paa"}; }; class Heli_Huron_Armed : B_Heli_Transport_03_F { displayName = "Huron (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\huron\huron_ext1.paa", "\Mifact\data\choppers\huron\huron_ext2.paa"}; }; class Heli_Hellcat_Unarmed : I_Heli_light_03_unarmed_F { displayName = "Hellcat (Unarmed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\hellcat\hellcat_main.paa"}; }; class Heli_Hellcat_Armed : I_Heli_light_03_F { displayName = "Hellcat (Armed)"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\hellcat\hellcat_main.paa"}; }; class Heli_Mohawk : I_Heli_Transport_02_F { displayName = "Mohawk"; faction = "TEST_FACTION"; vehicleclass = "TEST_Units"; side = TWest; crew = "B_Soldier_F"; author = "Nightovizard & Freak"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {"\Mifact\data\choppers\mohawk\mohawk_ext1.paa", "\Mifact\data\choppers\mohawk\mohawk_ext2.paa", "\Mifact\data\choppers\mohawk\mohawk_ext3.paa"}; }; }; Files: https://www.dropbox.com/sh/da1lqbt49nwiuqb/AAAlgJVcLgbMvTYId5hdQZrDa?dl=0 Thank You
×