Jump to content

Search the Community

Showing results for tags 'spawned troops'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics
  • TEORI BERITA's qqsuper99
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hey guys. I have been pulling my hair out trying to get this to work for the last 2 days and decided I really need help here. I have a mission using JEBUS spawn scripts that spawn infantry to certain sectors depending on if the enemy is present in those sectors. I play as Zeus and have a set amount of resources to try and bleed the enemy out of tickets before they defeat me. In init.sqf I have this in the code: [east, 600] call BIS_fnc_respawnTickets; [independent, 300] call BIS_fnc_respawnTickets; EAST_KILLED = {private []; if (isServer) then {[east, -1] call BIS_fnc_respawnTickets;};}; {if (side _x == east) then {_x addEventHandler ["Killed", EAST_KILLED];};} forEach AllUnits; INDEP_KILLED = {private []; if (isServer) then {[independent, -1] call BIS_fnc_respawnTickets;};}; {if (side _x == independent) then {_x addEventHandler ["Killed", INDEP_KILLED];};} forEach AllUnits; while {true} do { { deleteVehicle _x; sleep 0.01; } forEach allDeadMen; sleep 600; }; In order to give 600 tickets to OpFor, 300 to Independent, subtract a ticket for each killed, and cycle to clean up the dead bodies after a set time to reduce lag. The ticket deduction works fantastic if units are not spawned in and are placed on the map prior. I finally got it to work with spawned units by placing an opfor soldier named en1 that spawns in with the rest of the guys, placed him on a far off island away from everything, and put this in his init field 0 = [this, "LIVES=", [100,101]] spawn jebus_fnc_main; 0 = [this, "INIT=", "[en1, 'agia'] execVM 'subtractTicket.sqf'"] spawn jebus_fnc_main; So I removed the code to subtract the tickets from those killed in the init.sqf and added it in subtractTicket.sqf I have: EAST_KILLED = {private []; if (hasInterface) then {[east, -1] call BIS_fnc_respawnTickets;};}; {if (side _x == east) then {_x addEventHandler ["Killed", EAST_KILLED];};} forEach allUnits; INDEP_KILLED = {private []; if (isServer) then {[independent, -1] call BIS_fnc_respawnTickets;};}; {if (side _x == independent) then {_x addEventHandler ["Killed", INDEP_KILLED];};} forEach AllUnits; This works great for the first units spawned, however if I kill them, then upon respawning they no longer deduct tickets. Only the first wave spawned actually deduct tickets. Lastly, I tried to loop the code via a script like this in subtractTicket.sqf: while {true} do { EAST_KILLED = {private []; if (hasInterface) then {[east, -1] call BIS_fnc_respawnTickets;};}; {if (side _x == east) then {_x addEventHandler ["Killed", EAST_KILLED];};} forEach allUnits; INDEP_KILLED = {private []; if (isServer) then {[independent, -1] call BIS_fnc_respawnTickets;};}; {if (side _x == independent) then {_x addEventHandler ["Killed", INDEP_KILLED];};} forEach AllUnits; sleep 5; }; The issue is that it compounds each time it's looped, so every 5 seconds the amount of tickets deducted increases and suddenly one person killed subtracts dozens of tickets after a short time. I went through every forum I could about spawned units deducting tickets and the closest I found to a solution was here: https://forums.bohemia.net/forums/topic/191209-problem-with-getting-ai-to-reduce-tickets-on-death-in-sector-control/ But got lost since I'm very new to scripting and I'm not using the spawn module, so I have no expression field like it does and don't know the equivalent of an expression field for what I'm trying to do with JEBUS. If anyone can point me in the right direction that would be greatly appreciated. I tried to use all the resources I could before having someone check this out for me that knows what they're doing. I'm sorry if the answer is pretty obvious, I'm sure there's something I'm overlooking and there's also probably redundancy in the code I have gathered and compiled off the internet, lol. Thanks!
×