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Razani Map Beta v.55 Razani is a 10 km x 10 km map based on an area in North Waziristan in the Federally Administered Tribal Areas (FATA) of Pakistan. The area is currently controlled by the Taliban and has numerous Al-Qaeda training camps. Razani is on the main highway between North Warziristan's two largest towns - Miranshah and Razmak. Please read the enclosed README file for important information. Not just the usual legal stuff, but facts you will find useful. If you do not read the README, it will be obvious when you ask questions or make comments. Here are vital parts from it: Credits: Opteryx - for allowing the use and modification of his objects. In addition to the great assistance he gave by use of his objects, Opteryx has provided both inspiration and a challenge to me with his passion for detail and accuracy in his many outstanding maps. BIS - for use and modification of the Sample Model MLODs Requirements: This map addon includes razani.pbo and razmisc.pbo (Bisign and public key for both included) and requires the following additional addon to function fully: Desert2.pbo - from Queen's Gambit. You lose half the grass clutter, one rock type and one bush type if you don't have it. V0.55 Changes 1. New Sat Map colors 2. Couple of new compound clusters 3. Improved ability of AI to get in and out of qalats. 4. New wall and building objects. 5. Some walls will “destruct†rather than fall over. 6. Opteryx’s PBO’s no longer required. 7. Other miscellaneous items. This update is long in coming – almost 3 months and over 140 hours of work. Unfortunately not a lot to show for the effort. Much time was spent creating new structures and attempting to improve AI behavior using multiple and/or complex AI Pathways. These experiments not only failed, but created havoc with the program when there were even a few units on map. My follies found that AI Pathways are only sometimes used by individual soldiers, but never by units as a whole. The only way to get squads to move through openings is to make them 3-4 meters wide. Anything smaller than this will be ignored by the AI pathfinding routines. So now entrances to qalats are larger. You will no doubt still find plenty to get frustrated about regarding the AI pathfinding around the compounds. On the other hand, the AI can do some unexpected things. After numerous attempts to set and keep sentries in the towers, I gave up. However, during a mission I found myself being shot at by some damn Taliban in a tower – the AI had somehow managed to make the guy enter the door and climb the ladder on this own. Go figure… http://www.sendspace.com/file/s1ypj4 http://www.megaupload.com/?d=4L0ARVB8
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i tried every thing in the editor from waypoint to trigger to get this to work and i keep getting Error missing; any help ? i tried cameraeffect also ....didnt work !