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hi here i really so happy to share one of my project for arma3. this project is born on operation flashpoint and the first zombie mod on bohemia game engine :) this mod include imersive modules ,3 over skilled heroes and more. this mod is actualy compatible for play with ravage mod by haleks. and include actually 6 weapons for 3 heroes :) first class is trapper. the trapper can be use winchester 1894 , sawed off old shotgun and Flintlock trapper rifle for longe range shooting. the trapper can be place,disarm,arm,hide and hunhide a bear traps for trap a zombies or others ennemy. Marcel a old french hunter. Marcel can be use a old 12 ga shotgun and revolver and can be launch molotov coktails on the ennemy. Eli from Eli's book Eli can be used a 12 ga winchester 1887 and Colt army and can be launch dynamite on te ennemy. this 3 heroes can be use basic skills and survive abilities, they can be pick-locking a empty locked car vehicles and can be attract a zombies horde if pick-locking failled. they can be also hunt a rabbits and snake for survive and skinning animals for transform animals in meat :) tender ear is a basic skill for detect suspects noises at 150 meters. this mod include 8 modules. 3 weathers module for full fog full rain and wind with fx. wind fx is based on Alias cartoon wind script with more particles effects and real move of particles on the wind directions and force of wind affect this moves. limited fuel module is a simple module for add randomly a little quantity of fuel in fuel stations. car alarm one of my favourite modules :p this module add alarm and lock empty car vehicles on map the alarm is enabled if a pick-locking on this car fail or if car receveid damage. the alarm attract all zombies at 250 meters around car. radioactive module simulate a radioactive areas you can choose a range for a less,medium and lethal range. radioactivity affects all humans and animals entities and working on the exposure if your exposure is at 100% a radioactivity affect and kill, if you d'ont use a rad pills for disable this exposure, the radioactivity do not affect a zombies :) San head gore module working by Mr sanchez for ravage zombies is actually in standby because original addon known a troobls with last updates. the items this mod include an items for help you to survive. the macgyver swiss knife with this tools all is possible :p required item for pick-locking and animal skinning. the gas mask and gp4u gas mask is a perfect item for protect you. the gas masks protect entitie from biochemical gas danger include biochemical barrels form mission making and the gas masks protect you from radioactivity less lethal range and diminuate a exposure percents from medium range and usless in lethal range. a cdv 700 geiger counter. if in your inventory this geiger counter detect a radioactivity presence. without cdv you can't detect this invisible ennemy. bear trap. this item is a favourite item from trapper and trap all humanoides entities and animals :) the old lantern for enlighting into the dark ideal tools for jump over your chair during a night :) rad pills. this item disable your percent exposure to radioactivity. the first aid kit for heal your dammage can be interupted by others damage. this is my first teaser. this mod is inspired from diferent games in first (fallout). ty for read :)