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Pop-up Target script Error "Invalid number in expression"
j_murphy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I am making a rifle range script for arma 3 and I am getting 2 problems: 1) When I run this the debugger returns ""Invalid number in expression on line 13", here is the function. targetPool = [tar1,tar2]; _numTargets = count targetPool; monitorTargets = false; hitNumber = 0; if (_numTargets > 0) then { monitorTargets = true; }; //Loop while we are being asked to while {monitorTargets} do { { if (animationState == "terc" && animationPhase == 1) { hitNumber = hitNumber + 1; hintSilent format["Hit number: %1", hitNumber]; } else if (animationState = "terc" && animationPhase == 0) { _this animate["terc",1]; } else { hintSilent "Miss!"; }; }forEach targetPool; }; 2) This not a fatal issue but it's not ideal. I can't call the function even though I have defined the class in a c++ header file. my description.ext: #include "Functions.h" and my Functions.h: class CfgFunctions { class crane { file = "functions\"; tags = "crane"; class PreTasks { //For funtions to be initialised before init obj's preInit = 1; class setWarInventory{}; class setRidgebackInventory{}; class startRange{}; }; class PostTasks { //for functions to be initialised after init obj's postInit = 1; class stopRange{}; }; }; }; //I forgot to end the CfgFunctions class with }; Thank you for any help.