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Hello I'm currently working on a retexture of the RHS Unit Uniform ACU I'm trying to put names and ranks on them I get the names and ranks to show up when I mod the original but I do not want to change the original just add on stuff for unit here is the code class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR","rhsusf_infantry2"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "LOPES"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "LOPES ACU"; //the uniform item hiddenSelections[] = {"camo1","camo2","camo3","identity","insignia"}; hiddenSelectionsTextures[] = { "custom_uniforms\addons\LOPES_ACU\acu\Data\lopes_acu_01_ucp_co", "custom_uniforms\addons\LOPES_ACU\acu\Data\lopes_acu_02_ucp_co", "custom_uniforms\addons\LOPES_ACU\acu\Data\lopes_acu_03_ucp_co" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "LOPES ACU"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "custom_uniforms\addons\LOPES_ACU\acu\rhsusf_uniform_acu"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 20; //how much it weights }; }; };