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Found 1 result

  1. Hi! For building some kind of "dynamic headless client assignator" on which a unit spawning script can me called from any client to the idelest client, I have the issue that commands such as owner or groupOwner are server only. Which means only the server can know in real time which client is running more AIs and select the one with less of them. My workaround is to make some kind of server side scheduler which you remoteExec from any client, the scheduler checks the idlest client and sends the real script and params to the right client. So syntax could be something like: [arrayofParams,scriptVariableName] remoteExec ["scheduler",2] Example: [[targetPosition,numberOfGroups,typeOfAttack],spawningAttackScriptVarName] remoteExec ["scheduler",2] Got the idea? Ok, my doubt is related to the script variable name: what is passed through the network, just the var name or the whole code behind it? Because behind that variable I may have a thousand lines of code.... I ask you because I find very difficult to test this and know what's happening in the engine. Thanks in advance!
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