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Showing results for tags 'cruise missile'.
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This script allows you to call a cruise missile on a target, in order to fire it, add a custom support and execute this file. To call accurately, use a laser designator, otherwise, the missile will "SNAP" on a nearby building/car/man. You'll find more details inside the sqf file. http://www.mediafire.com/file/ky9d722ii88c6if/Cruise_Missile.zip/file New version.
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Hello everyone! I am from China and I will show you an item and I am using a translator!😥 Cruise missile module. This module allows you to create a controllable cruise missile. It can enable radar and thermal imaging, and only requires simple settings to launch. Even if this module is not loaded by some players, but the user loads it, players who have not loaded the module can still see the missile! image: https://imgur.com/QxgHcWa https://imgur.com/ui6RdlW https://imgur.com/bCPmb8F https://imgur.com/6JZAewo https://imgur.com/aRgRsT7 https://imgur.com/2LwOc68 https://imgur.com/lVRPzqI https://imgur.com/lXckkhW Instructions: Create a cruise missile call DESTINY_fnc_createMenu; Create a cruise missile directly from the fixed wing [0] call DESTINY_fnc_Launch; Create a cruise missile directly [1] call DESTINY_fnc_Launch; Bind VLS silo Launch from silo Object addEventHandler ["Fired", { [2,_this # 6] call DESTINY_fnc_Launch; }]; YouTube: YouTube video download: STEAM missions example Google Drive download Google hard drive