Search the Community
Showing results for tags 'config problem'.
Found 1 result
-
Dear community, I am trying to make an Arma 3 vanilla object load- and draggable via ACE3. For this purpose, I wrote a new config.cpp which doesn't work properly. For example, the new object ist not existing in the game (isNull). The config I used is down below. class CfgPatches { class moebius_at_barrier { name = "AntiTank Barrier"; author = "Moebius"; requiredVersion=0.1; requiredAddons[]= {"A3_Structures_F_Tank_Military","ace_main"}; units[]= {"MOE_half_at_barrier"}; weapons[]={}; }; }; class CfgVehicles { class ThingX; class MOE_half_at_barrier : ThingX { author ="Moebius"; mapSize=1.46; editorPreview="\A3\EditorPreviews_F_Tank\Data\CfgVehicles\Land_ConcreteHedgehog_01_half_F.jpg"; scope=2; scopeCurator=2; displayName="$STR_A3_CfgVehicles_Land_ConcreteHedgehog_01_half_F0"; model="\A3\Structures_F_Tank\Military\Fortifications\ConcreteHedgehog_01_half_F.p3d"; icon="iconObject_1x1"; destrType="DestructNo"; editorCategory="EdCat_Structures_Tanoa"; editorSubcategory="EdSubcat_Military"; //ACE values ace_dragging_canDrag = 1; // Can be dragged (0-no, 1-yes) ace_dragging_dragPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo) ace_dragging_dragDirection = 0; ace_cargo_space = 4; // Cargo space your vehicle has ace_cargo_hasCargo = 1; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no) }; }; THANKS in advance!