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Showing results for tags 'bis_fnc_buildingpositions'.
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Cannot get AI to move to waypoints in a tower
beako posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
HI All, I cannot get the AI to move to the top level waypoints of a tower. The AI seems to stay on the ground level. How can I get the AI to move to each building position on the top floor? for example: player addAction ["<t color='#f44298' size='1' > BUILDING SEARCH</t>", { _posTestGrp = screenToWorld [0.5,0.5]; _building = "Land_Cargo_Tower_V1_No1_F" createVehicle _posTestGrp; sleep 1; _testgrp = createGroup WEST; _soldier = "B_Soldier_F"; _newUnit = _testgrp createUnit [_soldier, _posTestGrp , [], 0, "NONE"]; _buildingPositionsArray = [_building] call BIS_fnc_buildingPositions; _buildingPositionsCount = count _buildingPositionsArray; for "_i" from 10 to _buildingPositionsCount - 1 do { _wp = _testgrp addWaypoint [AGLToASL (_building buildingPos _i), 0]; //_wp waypointAttachObject _building; _wp setWaypointHousePosition _i; _testgrp setCurrentWaypoint _wp; //_wp setWaypointType "MOVE"; _arrow = createSimpleObject ["Sign_Arrow_F", AGLToASL (_building buildingPos _i)]; hint format ["moving to %1", getPosATL _arrow]; waitUntil { sleep 1; hint format ["%1m to %2", round (AGLToASL getPos _newUnit distance AGLToASL (_building buildingPos _i)), AGLToASL(_building buildingPos _i)]; ((AGLToASL getPos _newUnit distance AGLToASL(_building buildingPos _i)) < 2) }; sleep 3; deleteVehicle _arrow; }; },"",2]; I also tried without waypoints and used ATL player addAction ["<t color='#f44298' size='1' > BUILDING SEARCH</t>", { _posTestGrp = screenToWorld [0.5,0.5]; _building = "Land_Cargo_Tower_V1_No1_F" createVehicle _posTestGrp; // Land_Cargo_HQ_V1_F sleep 1; _testgrp = createGroup WEST; _soldier = "B_Soldier_F"; _newUnit = _testgrp createUnit [_soldier, _posTestGrp , [], 0, "NONE"]; _buildingPositionsArray = [_building] call BIS_fnc_buildingPositions; _buildingPositionsCount = count _buildingPositionsArray; for "_i" from 0 to _buildingPositionsCount - 1 do { _buildingPos = [(_building buildingPos _i) select 0, (_building buildingPos _i) select 1,((_building buildingPos _i) select 2) + 5] ; _arrow = "VR_3DSelector_01_default_F" createVehicle _buildingPos; _arrow setPosASL _buildingPos; sleep 0.1; /* _wp = _testgrp addWaypoint [[(getPosATL _arrow) select 0,(getPosATL _arrow) select 1, ((getPosATL _arrow) select 2) + 5], 0]; _wp waypointAttachObject _building; _wp setWaypointHousePosition _i; _testgrp setCurrentWaypoint _wp; _wp setWaypointType "MOVE"; */ _newUnit move getPosATL _arrow; waitUntil { sleep 1; hint format ["%1m to %2", round (_newUnit distance getPosATL _arrow), getPosATL _arrow]; (( _newUnit distance getPosATL _arrow) < 3) }; sleep 3; hint format ["I am here at %1", getPosATL _arrow]; deleteVehicle _arrow; }; },"",2]; But soldier does not climb up the stairs to get the first building waypoint!- 4 replies
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- setwaypointhouseposition
- buildingpos
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(and 1 more)
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