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Found 1 result

  1. The following script is part of the Namalsk Crisis missions for Amra 2. I would like to adopt it for use on Namalsk in Wasteland for Arma 3. Credit to Sumrak for the super simple script. I added it to my wasteland mission and made the appropriate call in the init.sqf file. When my character spawns I see snow for a second or two then it stops. Can someone please help me understand what is triggering the snow. I believe it is looking for these two parameters: _this select 0: Double - time (default 3.0) _this select 1: Double - density (can be 0 - 1, default 0.5) I'm not sure what they represent in the overall mission but I have been unable to determine where those values would come from. Is it possible for me to change or rewrite these inside the script so the snow remains a constant percentage and isn't changing with time per say. I have a server up and running with much of the A3 Wasteland mission adopted for the Namalsk map. Any help is much appreciated. scriptName "fn_dzn_snowfall.sqf"; /* File: fn_dzn_snowfall.sqf Author: Sumrak Description: Simple snowfall script for Namalsk OR DayZ: Namalsk Parameter(s): _this select 0: Double - time (default 3.0) _this select 1: Double - density (can be 0 - 1, default 0.5) Returns: Nice snow particle effect with a proper density and for the defined time. */ private["_dzn_snow_density", "_dzn_snow_pc", "_dzn_snow_timer", "_isinbuilding", "_isInsideBuilding"]; if (isNil "_this") then { _this = []; }; if (count _this > 0) then { _dzn_snow_timer = abs (_this select 0); } else { _dzn_snow_timer = 3; }; if (count _this > 1) then { if ((_this select 1) != -1) then { _dzn_snow_density = abs ( 100 * (_this select 1)); } else { _dzn_snow_density = 10; }; } else { _dzn_snow_density = 50; }; _d = 35; _h = 18; _dzn_snow_pc = 0; snow = _dzn_snow_density / 100; _isInsideBuilding = compile preprocessFileLineNumbers "\nst\ns_modules\functions\external\fn_isInsideBuilding.sqf"; while {_dzn_snow_timer >= 0} do { _position = getPos player; if ([player] call _isInsideBuilding) then { _isinbuilding = true; } else { _isinbuilding = false; }; while {(_dzn_snow_pc < _dzn_snow_density) && !_isinbuilding} do { _dpos = [((_position select 0) + (_d - (random (2 * _d))) + ((velocity vehicle player select 0) * 6)), ((_position select 1) + (_d - (random (2 * _d))) + ((velocity vehicle player select 1) * 6)), ((_position select 2) + _h)]; drop ["\ca\data\cl_water", "", "Billboard", 1, 8, _dpos, wind, 1, 0.0001, 0.0, 0.5, [0.05, 0.05, 0.05], [[1, 1, 1, 0], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 0], 0.2, 1.2, "", "", ""]; _dzn_snow_pc = _dzn_snow_pc + 1; }; sleep 0.1; _dzn_snow_timer = _dzn_snow_timer - 0.1; _dzn_snow_pc = 0; }; snow = 0;
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