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Found 1 result

  1. Hy guys 'n girls! I've searched the past 2 hours to "access" terrain objects of a certain class name for later use in my project (for example all fuel stations on altis, or all atms on a specific map, or a bench, or whatever) Knowing it would not be easy i searched the sctipting category and so on what i came up with is: (btw findNearestObject and sorts wount work cause terrain objects dont have a class name to find ... ) _objArray = []; { _modelInfo = ((getModelInfo _x) select 0); if ( (_modelInfo find "model / part of filename you want to search for") > -1) then { _objArray pushBack _x; }; } forEach nearestTerrainObjects [[worldSize /2, worldSize/2],["HIDE"],worldSize/2]; { _editLogic = create3DENEntity ["Logic","ModuleEditTerrainObject_F",position _x]; } forEach _objArray; while its not super efficient it spawns you an Edit Terrain Object - Module at the position of you desired terrain object on the entire map (yeah i know the radius isnt the entire map *cough ... corners ... cough* How it works: If you know the class-name of your object you can go into the config viewer and search for the entry of the model (pressing ctrl + c to copy into clipoard btw). with the command nearestTerrainObject you are able to select what type of object it is ("HIDE" in case of a bench). With getModelInfo you get an array including the model.p3d name. with the command find you are able to search strings and if found it returns the position in a string. if not - it returns -1. This makes it suitable to filter the filenames and append them into an empty array for later reference. Now the real magic is done with: _editLogic = create3DENEntity ["Logic","ModuleEditTerrainObject_F",position _x]; This creates the Module to edit terrain objects (in the Attributes screen you are able to filter object types (for benches you use [...]. Now with this module you can give the object a variable name and therefor you can manipulate this object in certain ways like almost a normal object (i needed to store value in the object (for example the amount of money inside an atm-maschine, people on a bench...). "All" you need to do after spawning the modules is drag them onto the object you need (an atm f.e.) hope this helps others to create missions btw you can use the create3DENEntity to do all kinds of stuff inside the 3Ditor. Infos about create3DENEntity found here.... Happy Editing Syr3L P.S.: Mad Scientist of German (Austrian) Origin ...
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