[asa]oden 0 Posted October 18, 2009 (edited) City Fight Singleplayer and Multiplayer pack. Edited January 24, 2013 by [ASA]ODEN Mission pack refreshed - had some 0 byte size pbo files Share this post Link to post Share on other sites
Muahaha 10 Posted October 18, 2009 Hey nice mission. Tried on the SP version, just wondering whether is it possible to have AI in fireteam groupings rather than everyone on their own? As most AI tends to die fast everytime they tries to assault a objective. Just a suggestion. Thanks for the great fun! Share this post Link to post Share on other sites
Rustydog 10 Posted October 19, 2009 Nice missions One thing you need to fix it so the missions stays running even on a empty server otherwise noone will join . Thats the number 1 problem with missions is no one makes them so they stay running on the server and they get no players unless the admin sits all the time Share this post Link to post Share on other sites
vasmkd 12 Posted October 20, 2009 Just tried some of these in SP, good fun :) Share this post Link to post Share on other sites
Muahaha 10 Posted October 21, 2009 Hey [ASA]ODEN, mind to create these missions on Arma1 ported maps? Would like to play it on the old maps. Great fun and thanks again Share this post Link to post Share on other sites
[asa]oden 0 Posted October 21, 2009 Hey [ASA]ODEN, mind to create these missions on Arma1 ported maps? Would like to play it on the old maps. Great fun and thanks again Good Idea, will try'n'download that massive CAA1. I'm also considering adding a small initial fireteam att each camp to prevent "run-behind-enemy-squads-and-pick-each-camp-easily" tactics I've evolved testing these :p When more than 2 ai-squads are active there should be some that goes into defensive mode on "frontline" camps, I haven't really seen this happen ingame - can anyone confirm that they actually do? "Side"-respawn used seems to lauch some background music in MP, this coupled with less favourable respawn positions in ai-slots sometimes have me looking at an "outside-town" nearby respawn position using "BASE"-respawn instead. "Cons" with this is you lose your intended "formation" and contact with the squad. Now, seeing as I initially intended this to be no respawn at all for greater tension moving across a street BASE-respawn is still a "player-mistake-friendlier" solution. brb with version 1.1 /theOden Share this post Link to post Share on other sites
Muahaha 10 Posted October 21, 2009 Awesome. Maybe you should try Binesi's BIN_taskdefend.sqf script to have 1 squad defending and manning any static defences while extra units go on patrol around. Will be great to see SP version to have AI manning defences to give the player/AI a tough fight in order to grab the objectives. My suggestions are mainly for SP as I find it to be the most enjoyable playing squad based. :D Share this post Link to post Share on other sites
[asa]oden 0 Posted October 22, 2009 First post i updated with version 1.1 (armaholic links too) Version 1.1 adds: Bagango, Corazol, Dolores, Ortego, Paraiso - 104 players Arcadia, Cayo, Eponia, Masbete, Obregan, Somato and Tiberia - 37 players (requires CAA1) and guard fireteams at each camp. Share this post Link to post Share on other sites
Muahaha 10 Posted October 22, 2009 (edited) Great will try it out first thing when I reach back from work. Will provide feedback later. Thanks Edit: Tried it. Was really nice to see infantry assault on old Arma1 map, the gameplay really smooth with so many AIs at once. Just some of my comments of playing v1.1. Sometimes you will start inside a building which cause you to get stuck. Minor bug i guess. 1. Would it be possible to have 1 Team Leader (you), 2. Heavy Gunner 3. Grenadier 4. Riflemen/AT rather than having a sniper which is not that useful in CQB action oriented mission such as this. 2. Possible to add static defenses at base? 3. Night time assault? Thanks Edited October 22, 2009 by Muahaha Share this post Link to post Share on other sites
BF2_Trooper 0 Posted August 24, 2011 Hi, I downloaded your BLUFOR City Fight pack from your website. But it does not seem to be launching for Takistan or Zargabad. When I click PLAY on the server menu, nothing happens. The Chernarus versions launch fine. Share this post Link to post Share on other sites
[asa]oden 0 Posted August 24, 2011 Jeezus you people dig up old stuff :) I'll have a look at this after work today BF2_Trooper, stay tuned on PM. Share this post Link to post Share on other sites
dayglow 2 Posted August 28, 2011 I've tired the CAA1 maps, but I can't launch them. I keep getting this error message: You cannot play/edit this mission; it is dependent on downloaded content that is deleted.Oden Share this post Link to post Share on other sites
BF2_Trooper 0 Posted August 31, 2011 Well now that people know of this mission once more, may I suggest US Army/USMC vs. Rebels in Isla Duala cities? Share this post Link to post Share on other sites
[asa]oden 0 Posted August 31, 2011 DayGlow, I just reinstalled CAA1 and tried Arcadia on Sahrani but both normal and respawn versions runs without a hitch - do you have any errors or something interesting in the rpt file for me to go on? BF2_Trooper, I have no plans to expand this old missionpack (the coding sucs :) ) but please feel free to create new versions. Share this post Link to post Share on other sites
dayglow 2 Posted September 6, 2011 ODEN;2014991']DayGlow' date=' I just reinstalled CAA1 and tried Arcadia on Sahrani but both normal and respawn versions runs without a hitch - do you have any errors or something interesting in the rpt file for me to go on?BF2_Trooper, I have no plans to expand this old missionpack (the coding sucs :) ) but please feel free to create new versions.[/quote'] No idea what the rpt file is Share this post Link to post Share on other sites